COMMANDER · DECK
Throatpunch
Bracket 4 · Optimized@Glichlok · 2025-12-31
DECK $
$398.80
MYTHIC
6
RARE
38
UNCOMMON
15
COMMON
41
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
36 cardsEnchantment
11 cardsArtifact
5 cardsSorcery
11 cardsInstant
3 cardsLand
2 cardsMONEY CARDS·42 CARDS·$296.74
Sign in to save your threshold.
Creature
22 cardsEnchantment
10 cardsArtifact
5 cardsSorcery
2 cardsInstant
2 cardsLand
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Solphim, Mayhem Dominus + Heartless Hidetsugu: early two-card combo, with no mana to spend
- Heartless Hidetsugu + Twinflame Tyrant: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Solphim, Mayhem Dominus + Heartless Hidetsugu — Bracket 4, early two-card combo, with no mana to spend
- Heartless Hidetsugu + Twinflame Tyrant — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature37
Human9
Goblin8
Shaman7
Warrior6
Lizard3
Assassin2
Dwarf2
Elemental2
God2
Minotaur2
Phyrexian2
Ally1
Archer1
Artificer1
Cat1
Cleric1
Construct1
Dinosaur1
Dragon1
Drix1
Horror1
Knight1
Noble1
Ogre1
Otter1
Praetor1
Rebel1
Rogue1
Saga1
Satyr1
Sorcerer1
Villain1
Warlock1
Wizard1
Zombie1
Outlaws4
Party9
Land34
Nonbasic2
Basic32
Mountain32
God1
Enchantment14
Aura1
God1
Phyrexian1
Praetor1
Saga1
Satyr1
Sorcery11
Lesson1
Artifact6
Equipment2
Construct1
Instant3
Legends15
Historic19
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all players
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageEach opponent with an even life total loses the game