COMMANDER · DECK
Krenk dat goblin boy
Bracket 4 · Optimized@Ajimjim1822 · 2026-03-31
DECK $
$428.16
MYTHIC
5
RARE
31
UNCOMMON
19
COMMON
45
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
25 cardsEnchantment
6 cardsArtifact
16 cardsSorcery
13 cardsInstant
4 cardsLand
3 cardsMONEY CARDS·35 CARDS·$328.05
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Creature
14 cardsEnchantment
4 cardsArtifact
13 cardsSorcery
2 cardsInstant
1 cardsLand
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- Staff of Domination + Howlsquad Heavy: early arguably two-card combo, with no mana to spend
- Krenko, Mob Boss + Skirk Prospector + Goblin Warchief: early arguably two-card combo, with no mana to spend
- Skirk Prospector + Krenko, Mob Boss + Staff of Domination: early arguably two-card combo, with no mana to spend
- and 6 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 9
- Staff of Domination + Howlsquad Heavy — Bracket 3, early arguably two-card combo, with no mana to spend
- Krenko, Mob Boss + Skirk Prospector + Goblin Warchief — Bracket 3, early arguably two-card combo, with no mana to spend
- Skirk Prospector + Krenko, Mob Boss + Staff of Domination — Bracket 3, early arguably two-card combo, with no mana to spend
- Krenko, Mob Boss + Skirk Prospector + Goblin Chieftain — Bracket 3, early arguably two-card combo, with no mana to spend
- Hellraiser Goblin + Krenko, Mob Boss + Skirk Prospector — Bracket 3, early arguably two-card combo, with no mana to spend
- Krenko, Mob Boss + Skirk Prospector + Thousand-Year Elixir — Bracket 3, early arguably two-card combo, with no mana to spend
- Krenko, Mob Boss + Skirk Prospector + Howlsquad Heavy — Bracket 3, early arguably two-card combo, with no mana to spend
- Krenko, Mob Boss + Skirk Prospector + The Fire Crystal — Bracket 3, early arguably two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic2
Basic33
Mountain33
Creature26
Goblin23
Warrior6
Berserker3
Human2
Mutant2
Soldier2
Ally1
Bard1
Mercenary1
Noble1
Performer1
Rogue1
Shaman1
Sorcerer1
Turtle1
Villain1
Outlaws2
Party7
Artifact16
Equipment6
Sorcery13
Enchantment6
Instant4
Legends12
Historic25
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite storm countInfinite red manaInfinite creature tokens with hasteInfinite commander casts
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite storm countInfinite red manaInfinite creature tokens with hasteInfinite commander casts
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite storm countInfinite red manaInfinite creature tokens with hasteInfinite commander casts
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite commander castsInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite red manaInfinite creature sacrifice triggersInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite commander castsInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite red manaInfinite creature sacrifice triggersInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite storm countInfinite red manaInfinite creature tokens with hasteInfinite commander casts
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite tapped creature tokensInfinite tapped creature tokens until end of turn
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite draw triggersInfinite creature sacrifice triggersInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifegainInfinite red manaInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produce