MetaMox
COMMANDER · DECK

Arabella, Abandoned No More

Bracket 4 · Optimized
@GonadPony · 2026-03-24
Arabella, Abandoned Doll
ILLEGAL: 1 CARD
DECK $
$422.87
MYTHIC
11
RARE
67
UNCOMMON
22
COMMON
71
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

22 cards

Enchantment

7 cards

Artifact

12 cards

Sorcery

9 cards

Instant

11 cards

Land

23 cards
MAYBE60 CARDS

Planeswalker

1 cards

Creature

27 cards

Enchantment

12 cards

Artifact

8 cards

Sorcery

3 cards

Instant

4 cards

Land

5 cards
MONEY CARDS·52 CARDS·$309.67
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Planeswalker

2 cards

Creature

21 cards

Enchantment

10 cards

Artifact

11 cards

Sorcery

1 cards
NAMECOSTPRICE

Instant

3 cards

Land

4 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Fear of Missing Out + Helm of the Host: early two-card combo, with no mana to spend
  • Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
  • Howlsquad Heavy + Aggravated Assault: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
CURVE
00121172183743546+
COLOR
W: 41 pipsR: 25 pipsC: 106 pips
TYPES
Land38
Nonbasic22
Basic16
Mountain9
Plains9
Cave1
Cleric1
Kor1
Urza's1
Creature23
Human6
Cleric3
Soldier3
Goblin2
Myr2
Shaman2
Toy2
Vampire2
Warrior2
Wizard2
Angel1
Cat1
Giant1
Glimmer1
Halfling1
Kor1
Nightmare1
Peasant1
Rogue1
Sheep1
Spirit1
Outlaws1
Party8
Artifact17
Equipment6
Myr2
Toy2
Instant11
Enchantment9
Glimmer1
Nightmare1
Saga1
Sheep1
Sorcery9
Planeswalker1
Elspeth1
Legends11
Historic26
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite ETBNear-infinite combat phasesNear-infinite mana creatures you control can produceNear-infinite tapped creature tokensNear-infinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite combat phasesInfinite red manaInfinite creature tokens with hasteInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Group
Color
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