COMMANDER · DECK
kenrith combats
Bracket 3 · Upgraded@edgaralenpwn · 2026-05-07
DECK $
$715.33
MYTHIC
9
RARE
62
UNCOMMON
21
COMMON
8
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
34 cardsEnchantment
8 cardsArtifact
7 cardsSorcery
5 cardsInstant
6 cardsLand
39 cardsMONEY CARDS·68 CARDS·$563.51
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Creature
22 cardsEnchantment
6 cardsArtifact
6 cardsSorcery
5 cardsInstant
5 cardsLand
24 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Breath of Fury + Legion Warboss: early arguably two-card combo, with no mana to spend
- Breath of Fury + Loyal Apprentice: early arguably two-card combo, with no mana to spend
- Éomer, Marshal of Rohan + Blade of Selves: early arguably two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Breath of Fury + Legion Warboss — Bracket 3, early arguably two-card combo, with no mana to spend
- Breath of Fury + Loyal Apprentice — Bracket 3, early arguably two-card combo, with no mana to spend
- Éomer, Marshal of Rohan + Blade of Selves — Bracket 3, early arguably two-card combo, with no mana to spend
- Goro-Goro and Satoru + Breath of Fury — Bracket 3, early arguably two-card combo, for four mana or less
- Anzrag, the Quake-Mole — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land39
Nonbasic34
Basic5
Island9
Mountain9
Swamp8
Forest6
Plains6
Creature35
Goblin15
Human9
Warrior7
Shaman3
Demon2
Ninja2
Noble2
Rogue2
Soldier2
Warlock2
Artificer1
Assassin1
Elemental1
Fox1
God1
Knight1
Minotaur1
Mole1
Monkey1
Mutant1
Ogre1
Peasant1
Phoenix1
Pirate1
Tiefling1
Troll1
Zombie1
Outlaws6
Party9
Enchantment8
Aura1
Artifact7
Equipment3
Instant6
Sorcery6
Troll1
Warlock1
Legends15
Historic22
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite combat damageInfinite combat phasesInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite untap of creatures you control
Bracket 2 · late two-card combo, for eight mana or lessInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
ADDITIONAL REQUIREMENTS
Card Preventing Combat Damage Dealt To/By a Creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite creature sacrifice triggersInfinite untap of creatures you control