COMMANDER · DECK
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Bracket 4 · Optimized@pyrotechnic01 · 2024-02-26
DECK $
$1,072.92
MYTHIC
22
RARE
70
UNCOMMON
26
COMMON
51
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
11 cardsEnchantment
6 cardsArtifact
11 cardsSorcery
16 cardsInstant
21 cardsLand
16 cardsSIDEBOARD3 CARDS
Creature
1 cardsSorcery
1 cardsInstant
1 cardsMAYBE66 CARDS
Planeswalker
2 cardsCreature
9 cardsEnchantment
19 cardsArtifact
7 cardsSorcery
8 cardsInstant
16 cardsBattle
1 cardsLand
3 cardsMONEY CARDS·93 CARDS·$838.96
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Planeswalker
1 cardsCreature
14 cardsEnchantment
19 cardsArtifact
13 cardsSorcery
15 cardsInstant
20 cardsBattle
1 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- 2 extra-turn cards — chaining turns is Bracket 4
- Niv-Mizzet, Parun + Niv-Mizzet, Visionary: early arguably two-card combo, with no mana to spend
- Molten-Core Maestro + Reiterate: arguably two-card combo, for six mana or less
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 2
- Niv-Mizzet, Parun + Niv-Mizzet, Visionary — Bracket 3, early arguably two-card combo, with no mana to spend
- Molten-Core Maestro + Reiterate — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land34
Nonbasic14
Basic20
Island11
Mountain10
Instant22
Sorcery16
Creature12
Goblin3
Phyrexian3
Wizard3
Praetor2
Avatar1
Demon1
Dwarf1
Giant1
God1
Human1
Nightmare1
Primarch1
Saga1
Shaman1
Warrior1
Party4
Artifact11
Equipment1
Enchantment8
Aura1
Class1
God1
Phyrexian1
Praetor1
Saga1
Legends7
Historic18
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Infinite magecraft triggersInfinite storm count
Infinite magecraft triggers
Infinite damageInfinite magecraft triggersInfinite storm count
Infinite colored manaInfinite magecraft triggersInfinite storm count
Infinite colored manaInfinite magecraft triggersInfinite storm count
Infinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite magecraft triggersNear-infinite storm count
Infinite damageInfinite storm countInfinite magecraft triggersInfinite draw triggers for any number of playersInfinite looting for any number of playersInfinite self-discard triggers for any number of players
Bracket 2 · arguably two-card combo, for six mana or lessInfinite +1/+1 counters on a creatureInfinite copies of the casted instant or sorceryInfinite magecraft triggersInfinite red manaInfinite storm count
Infinite copies of instant and sorcery spells on the stackInfinite death triggersInfinite ETBInfinite LTBInfinitely large creature until end of turnInfinite magecraft triggersInfinite sacrifice triggersInfinite storm count
Infinite storm countInfinite magecraft triggers
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawInfinite draw triggers
Infinite magecraft triggersInfinite red manaInfinite storm count
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite copies of instant and sorcery spells on the stackInfinite power for any creatureInfinite magecraft triggersInfinite storm countInfinite Treasure tokens