COMMANDER · DECK
Krenkin 'em Out
Bracket 3 · Upgraded@killtronic · 2025-02-01
DECK $
$501.85
MYTHIC
8
RARE
45
UNCOMMON
24
COMMON
35
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
34 cardsEnchantment
10 cardsArtifact
14 cardsSorcery
8 cardsInstant
6 cardsLand
4 cardsSIDEBOARD2 CARDS
Creature
2 cardsMAYBE10 CARDS
Creature
5 cardsArtifact
1 cardsInstant
3 cardsLand
1 cardsMONEY CARDS·65 CARDS·$379.09
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Planeswalker
1 cardsCreature
30 cardsEnchantment
8 cardsArtifact
13 cardsSorcery
4 cardsInstant
6 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Krenko, Mob Boss + Skirk Prospector + Urabrask the Hidden: early arguably two-card combo, with no mana to spend
- Krenko, Mob Boss + Skirk Prospector + Goblin Warchief: early arguably two-card combo, with no mana to spend
- Krenko, Mob Boss + Thornbite Staff + Skirk Prospector: early arguably two-card combo, with no mana to spend
- and 6 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 9
- Krenko, Mob Boss + Skirk Prospector + Urabrask the Hidden — Bracket 3, early arguably two-card combo, with no mana to spend
- Krenko, Mob Boss + Skirk Prospector + Goblin Warchief — Bracket 3, early arguably two-card combo, with no mana to spend
- Krenko, Mob Boss + Thornbite Staff + Skirk Prospector — Bracket 3, early arguably two-card combo, with no mana to spend
- Krenko, Mob Boss + Skirk Prospector + Goblin Chieftain — Bracket 3, early arguably two-card combo, with no mana to spend
- Krenko, Mob Boss + Skirk Prospector + Howlsquad Heavy — Bracket 3, early arguably two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Fear of Missing Out — Bracket 3, early arguably two-card combo, with no mana to spend
- Krenko, Mob Boss + Thornbite Staff + Goblin Trashmaster — Bracket 3, early arguably two-card combo, with no mana to spend
- Krenko, Mob Boss + Thornbite Staff + Goblin Bombardment — Bracket 3, early arguably two-card combo, with no mana to spend
- Dawnsire, Sunstar Dreadnought + Pain for All — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature35
Goblin26
Warrior5
Rogue4
Phyrexian2
Shaman2
Soldier2
Berserker1
Citizen1
Demon1
Devil1
God1
Golem1
Horror1
Mercenary1
Mutant1
Nightmare1
Noble1
Praetor1
Samurai1
Shapeshifter1
Sorcerer1
Turtle1
Outlaws5
Party9
Land26
Nonbasic3
Basic23
Mountain23
Artifact16
Equipment4
Golem1
Shaman1
Shapeshifter1
Spacecraft1
Enchantment12
Aura1
God1
Nightmare1
Sorcery8
Instant6
Planeswalker1
Chandra1
Legends15
Historic30
LAND PROBABILITY
26 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 430.9%
TURN 563.3%
TURN 683.7%
TURN 793.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendDestroy all artifacts that enter the battlefield under an opponent's controlDestroy all artifacts opponents controlInfinite creature tokensInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-discard triggersNear-infinite ETBInfinite draw triggersNear-infinite LTBInfinite rummagingNear-infinite death triggersNear-infinite sacrifice triggersNear-infinite creature tokens with hasteNear-infinite combat phases
Infinite death triggersInfinite ETBInfinite LTB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite storm countInfinite red manaInfinite creature tokens with hasteInfinite commander casts
Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite red manaInfinite creature sacrifice triggers
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite commander castsInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite red manaInfinite creature sacrifice triggersInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite commander castsInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite red manaInfinite creature sacrifice triggersInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite storm countInfinite red manaInfinite creature tokens with hasteInfinite commander casts
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite damageInfinite red mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite damageInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Infinite creature ETBInfinite creature LTBInfinite damageInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite damageInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Near-infinite damage to one opponent