MetaMox
COMMANDER · DECK

everyone burns

Bracket 4 · Optimized
@dzaw · 2025-02-07
Zo-Zu the Punisher
DECK $
$577.96
MYTHIC
12
RARE
60
UNCOMMON
29
COMMON
50
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

27 cards
NAMECOSTPRICE

Enchantment

15 cards

Artifact

9 cards

Sorcery

8 cards

Instant

5 cards

Land

3 cards
MAYBE51 CARDS

Planeswalker

2 cards

Creature

27 cards
NAMECOSTPRICE

Enchantment

9 cards

Artifact

4 cards

Sorcery

6 cards

Instant

3 cards
MONEY CARDS·78 CARDS·$438.58
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Planeswalker

1 cards

Creature

35 cards
NAMECOSTPRICE

Enchantment

19 cards

Artifact

10 cards

Sorcery

7 cards

Instant

6 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 2 mass land denial cards — only Bracket 4 allows it
  • Blazing Sunsteel + Brash Taunter: early two-card combo, with no mana to spend
  • Solphim, Mayhem Dominus + Heartless Hidetsugu: early two-card combo, with no mana to spend
  • Kiki-Jiki, Mirror Breaker + Zealous Conscripts: early two-card combo, with no mana to spend
  • and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 2
EXTRA TURNS · 0
None
COMBOS · 8
CURVE
00811322131149526+
COLOR
R: 69 pipsC: 128 pips
TYPES
Land35
Nonbasic2
Basic33
Mountain33
Creature28
Goblin17
Warrior7
Human5
Shaman5
Dinosaur2
Dwarf2
Cleric1
Equipment1
God1
Noble1
Ogre1
Soldier1
Wizard1
Party9
Enchantment15
Goblin1
Artifact10
Equipment2
God1
Sorcery8
Instant5
Legends11
Historic18
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite storm countInfinite red manaInfinite creature tokens with hasteInfinite commander casts
Near-infinite damage to all players
Infinite commander castsInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite red manaInfinite creature sacrifice triggersInfinite storm count
Infinite commander castsInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite red manaInfinite creature sacrifice triggersInfinite storm count
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all players
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageEach opponent with an even life total loses the game
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