COMMANDER · DECK
Krenko, the Gob-Father
Bracket 4 · Optimized@GiaxUp · 2024-12-28
DECK $
$363.87
MYTHIC
1
RARE
29
UNCOMMON
23
COMMON
47
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
34 cardsEnchantment
6 cardsArtifact
9 cardsSorcery
6 cardsInstant
8 cardsLand
5 cardsMONEY CARDS·34 CARDS·$280.70
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Creature
18 cardsEnchantment
5 cardsArtifact
5 cardsSorcery
3 cardsInstant
2 cardsLand
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts: early two-card combo, with no mana to spend
- 1 game changer — Brackets 1 and 2 allow none
- Krenko, Mob Boss + Skirk Prospector + Goblin Warchief: early arguably two-card combo, with no mana to spend
- Krenko, Mob Boss + Thornbite Staff + Skirk Prospector: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts — Bracket 4, early two-card combo, with no mana to spend
- Krenko, Mob Boss + Skirk Prospector + Goblin Warchief — Bracket 3, early arguably two-card combo, with no mana to spend
- Krenko, Mob Boss + Thornbite Staff + Skirk Prospector — Bracket 3, early arguably two-card combo, with no mana to spend
- Krenko, Mob Boss + Skirk Prospector + Goblin Chieftain — Bracket 3, early arguably two-card combo, with no mana to spend
- Krenko, Mob Boss + Thornbite Staff + Goblin Trashmaster — Bracket 3, early arguably two-card combo, with no mana to spend
- Krenko, Mob Boss + Thornbite Staff + Goblin Bombardment — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic4
Basic32
Mountain32
Creature35
Goblin26
Warrior8
Rogue4
Human3
Shaman2
Berserker1
Citizen1
Devil1
Dragon1
God1
Golem1
Lizard1
Pirate1
Soldier1
Toy1
Outlaws5
Party12
Artifact11
Equipment3
Golem1
Shaman1
Toy1
Instant8
Enchantment7
Goblin1
God1
Sorcery6
Legends6
Historic16
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 3 · early arguably two-card combo, with no mana to spendDestroy all artifacts that enter the battlefield under an opponent's controlDestroy all artifacts opponents controlInfinite creature tokensInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersLock
Infinite damageInfinite death triggersInfinite ETBInfinite LTB
Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite red manaInfinite creature sacrifice triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite commander castsInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite red manaInfinite creature sacrifice triggersInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite commander castsInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite red manaInfinite creature sacrifice triggersInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite damageInfinite red mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite damageInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Infinite damageInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers