COMMANDER · DECK
I. Am. Speed.
Bracket 4 · Optimized@quasoid · 2026-04-28
DECK $
$969.61
MYTHIC
11
RARE
51
UNCOMMON
22
COMMON
28
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
29 cardsEnchantment
8 cardsArtifact
13 cardsSorcery
8 cardsInstant
10 cardsLand
17 cardsSIDEBOARD12 CARDS
Creature
4 cardsEnchantment
3 cardsArtifact
1 cardsSorcery
3 cardsInstant
1 cardsMONEY CARDS·65 CARDS·$762.79
Sign in to save your threshold.
Creature
20 cardsEnchantment
8 cardsArtifact
12 cardsSorcery
6 cardsInstant
9 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Splinter Twin + Village Bell-Ringer: early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Village Bell-Ringer: early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Felidar Guardian: early two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 4
- Splinter Twin + Village Bell-Ringer — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Village Bell-Ringer — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Felidar Guardian — Bracket 4, early two-card combo, with no mana to spend
- The Jolly Balloon Man + Village Bell-Ringer — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land31
Nonbasic16
Basic15
Plains10
Mountain9
God1
Creature30
Human12
Goblin3
Soldier3
Cat2
Cleric2
Knight2
Myr2
Scout2
Shaman2
Toy2
Vampire2
Advisor1
Artificer1
Bard1
Beast1
Clown1
Dog1
Glimmer1
God1
Golem1
Horror1
Kor1
Phyrexian1
Rogue1
Sheep1
Thopter1
Warrior1
Outlaws1
Party4
Artifact19
Equipment5
Myr2
Toy2
Golem1
Thopter1
Instant10
Enchantment9
Glimmer1
Sheep1
Sorcery8
Planeswalker1
Elspeth1
Legends13
Historic30
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite creature tokens with hasteInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite creature tokens with haste
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite creature tokens with haste
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite creature tokens with hasteInfinite landfall triggersInfinite blinking of permanentsInfinite mana lands you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite creature sacrifice triggersInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers