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COMMANDER · DECK

Annndd....He's Gone

Bracket 4 · Optimized
@DragonKingHobbies · 2026-05-06
Norin the Wary
DECK $
$1,220.40
MYTHIC
17
RARE
72
UNCOMMON
27
COMMON
56
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

1 cards

Creature

33 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

11 cards

Sorcery

5 cards

Instant

7 cards

Land

11 cards
MONEY CARDS·91 CARDS·$959.70
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Planeswalker

1 cards

Creature

28 cards
NAMECOSTPRICE

Enchantment

11 cards

Artifact

16 cards

Sorcery

7 cards

Instant

10 cards

Land

18 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Solphim, Mayhem Dominus + Heartless Hidetsugu: early two-card combo, with no mana to spend
  • Kiki-Jiki, Mirror Breaker + Delina, Wild Mage: early arguably two-card combo, with no mana to spend
  • Heartless Hidetsugu + Twinflame Tyrant: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
00611821731246546+
COLOR
R: 69 pipsC: 128 pips
TYPES
Land36
Nonbasic11
Basic25
Mountain26
God1
Saga1
Urza's1
Creature35
Goblin11
Warrior6
Human5
Mutant3
Turtle3
Dwarf2
God2
Phyrexian2
Shaman2
Advisor1
Artificer1
Assassin1
Berserker1
Cat1
Citizen1
Cleric1
Construct1
Devil1
Dragon1
Drix1
Elemental1
Golem1
Gremlin1
Horror1
Lizard1
Mercenary1
Monkey1
Myr1
Ninja1
Noble1
Ogre1
Pirate1
Rogue1
Saga1
Sorcerer1
Wizard1
Wolf1
Outlaws4
Party9
Artifact14
Book1
Construct1
Golem1
Myr1
Phyrexian1
Vehicle1
Enchantment9
Saga2
Goblin1
God1
Shaman1
Urza's1
Instant7
Sorcery5
Planeswalker1
Chandra1
Legends15
Historic31
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite tapped creature tokensInfinite tapped creature tokens until end of turn
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all players
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageEach opponent with an even life total loses the game
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