MetaMox
COMMANDER · DECK

Krenk da Boy

Bracket 3 · Upgraded
@thecolorlessmage · 2026-05-05
Krenko, Mob Boss
DECK $
$355.88
MYTHIC
4
RARE
47
UNCOMMON
17
COMMON
32
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Creature

38 cards
NAMECOSTPRICE

Enchantment

12 cards

Artifact

8 cards

Sorcery

11 cards

Instant

2 cards

Land

6 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Howlsquad Heavy + Aggravated Assault: early arguably two-card combo, with no mana to spend
  • Krenko, Mob Boss + Skirk Prospector + Goblin Warchief: early arguably two-card combo, with no mana to spend
  • Skirk Prospector + Krenko, Mob Boss + Aggravated Assault: early arguably two-card combo, with no mana to spend
  • and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
00711622239414536+
COLOR
R: 98 pipsC: 134 pips
TYPES
Creature39
Goblin28
Warrior10
Rogue4
Berserker2
Devil2
Mercenary2
Assassin1
Citizen1
Dragon1
Dwarf1
Giant1
God1
Golem1
Human1
Insect1
Lizard1
Mutant1
Noble1
Shaman1
Soldier1
Turtle1
Outlaws7
Party14
Land28
Nonbasic5
Basic23
Mountain23
Enchantment13
Aura3
God1
Sorcery11
Artifact9
Equipment2
Golem1
Instant2
Legends7
Historic15
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite combat phasesInfinite red manaInfinite creature tokens with hasteInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite combat damageInfinite damage
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite combat damageInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite commander castsInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite red manaInfinite creature sacrifice triggersInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite commander castsInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite red manaInfinite creature sacrifice triggersInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite storm countInfinite red manaInfinite creature tokens with hasteInfinite commander casts
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite combat phasesInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
Group
Color
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