COMMANDER · DECK
Childish Goblino
Bracket 3 · Upgraded@Zuleran · 2026-05-05
DECK $
$151.33
MYTHIC
1
RARE
35
UNCOMMON
21
COMMON
43
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
49 cardsEnchantment
3 cardsArtifact
9 cardsSorcery
2 cardsInstant
1 cardsLand
12 cardsMONEY CARDS·34 CARDS·$107.14
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Creature
20 cardsEnchantment
3 cardsArtifact
6 cardsSorcery
1 cardsInstant
1 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Krenko, Mob Boss + Skirk Prospector + Goblin Warchief: early arguably two-card combo, with no mana to spend
- Krenko, Mob Boss + Skirk Prospector + Goblin Chieftain: early arguably two-card combo, with no mana to spend
- Krenko, Mob Boss + Skirk Prospector + Howlsquad Heavy: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Krenko, Mob Boss + Skirk Prospector + Goblin Warchief — Bracket 3, early arguably two-card combo, with no mana to spend
- Krenko, Mob Boss + Skirk Prospector + Goblin Chieftain — Bracket 3, early arguably two-card combo, with no mana to spend
- Krenko, Mob Boss + Skirk Prospector + Howlsquad Heavy — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature50
Goblin48
Warrior17
Rogue5
Shaman3
Berserker2
Mutant2
Soldier2
Turtle2
Ally1
Artificer1
Mercenary1
Ninja1
Noble1
Pirate1
Outlaws7
Party22
Land35
Nonbasic11
Basic24
Mountain24
Desert1
Artifact9
Equipment1
Enchantment3
Sorcery2
Instant1
Legends10
Historic18
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Infinite damageInfinite death triggersInfinite ETBInfinite LTBInfinite red manaInfinite sacrifice triggers
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite commander castsInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite red manaInfinite creature sacrifice triggersInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite commander castsInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite red manaInfinite creature sacrifice triggersInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite storm countInfinite red manaInfinite creature tokens with hasteInfinite commander casts