COMMANDER · DECK
Mono Red Aggro Kratos Deck
Bracket 4 · Optimized@A_Chocolate_Pie · 2025-12-01
DECK $
$1,820.99
MYTHIC
37
RARE
70
UNCOMMON
30
COMMON
39
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
22 cardsEnchantment
9 cardsArtifact
13 cardsSorcery
9 cardsInstant
7 cardsLand
8 cardsSIDEBOARD1 CARD
Enchantment
1 cardsMAYBE75 CARDS
Creature
28 cardsEnchantment
9 cardsArtifact
21 cardsSorcery
10 cardsInstant
4 cardsLand
3 cardsMONEY CARDS·113 CARDS·$1,443.29
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Creature
37 cardsEnchantment
15 cardsArtifact
32 cardsSorcery
17 cardsInstant
6 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Heartless Hidetsugu + Fiendish Duo: early two-card combo, with no mana to spend
- Solphim, Mayhem Dominus + Heartless Hidetsugu: early two-card combo, with no mana to spend
- Super State + Grafted Exoskeleton: early two-card combo, with no mana to spend
- 1 game changer — Brackets 1 and 2 allow none
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Heartless Hidetsugu + Fiendish Duo — Bracket 4, early two-card combo, with no mana to spend
- Solphim, Mayhem Dominus + Heartless Hidetsugu — Bracket 4, early two-card combo, with no mana to spend
- Super State + Grafted Exoskeleton — Bracket 4, early two-card combo, with no mana to spend
- Combat Celebrant + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Heartless Hidetsugu + Grafted Exoskeleton — Bracket 3, early arguably two-card combo, with no mana to spend
- Heartless Hidetsugu + Twinflame Tyrant — Bracket 3, early arguably two-card combo, with no mana to spend
- Ojer Axonil, Deepest Might // Temple of Power + Pyrohemia — Bracket 3, early arguably two-card combo, for four mana or less
- Isengard Unleashed + Heartless Hidetsugu — Bracket 3, two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land40
Nonbasic8
Basic32
Mountain32
Cave3
God1
Creature23
Warrior5
God3
Human3
Dragon2
Elemental2
Goblin2
Ogre2
Phyrexian2
Assassin1
Cat1
Construct1
Devil1
Dinosaur1
Dog1
Dwarf1
Glimmer1
Golem1
Horror1
Lizard1
Minotaur1
Monkey1
Noble1
Pirate1
Praetor1
Shaman1
Sorcerer1
Villain1
Zombie1
Outlaws2
Party5
Artifact16
Equipment6
Cave1
Construct1
Golem1
Enchantment11
Aura1
Dog1
Glimmer1
God1
Sorcery9
Instant7
Legends19
Historic29
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the game
Bracket 3 · two-card combo, for six mana or lessEach opponent loses the gameNear-infinite damage to all players
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the game
Each opponent loses the gameNear-infinite damage
Each opponent loses the gameNear-infinite damage
Each opponent loses the gameNear-infinite damage
Each opponent loses the gameNear-infinite damage
Near-infinite damage to all players
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all players
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature ETBInfinite mana creatures you control can produceInfinite tapped creature tokensInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageEach opponent with an even life total loses the game
Bracket 4 · early two-card combo, with no mana to spendNear-infinite damage to all players