COMMANDER · DECK
spicy doll
Bracket 4 · Optimized@JoeSmitty · 2026-02-06
ONLY 99 CARDS
DECK $
$718.55
MYTHIC
11
RARE
59
UNCOMMON
10
COMMON
19
COMMAND1 CARD
Creature
1 cardsMAIN98 CARDS
Planeswalker
1 cardsCreature
35 cardsEnchantment
6 cardsArtifact
4 cardsSorcery
7 cardsInstant
13 cardsLand
14 cardsMONEY CARDS·47 CARDS·$568.23
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Planeswalker
1 cardsCreature
24 cardsEnchantment
4 cardsArtifact
4 cardsSorcery
1 cardsInstant
8 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Kiki-Jiki, Mirror Breaker + Restoration Angel: early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Village Bell-Ringer: early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Felidar Guardian: early two-card combo, with no mana to spend
- 3 game changers — Brackets 1 and 2 allow none
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Kiki-Jiki, Mirror Breaker + Restoration Angel — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Village Bell-Ringer — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Felidar Guardian — Bracket 4, early two-card combo, with no mana to spend
- The Jolly Balloon Man + Village Bell-Ringer — Bracket 3, early arguably two-card combo, with no mana to spend
- Boros Reckoner + Boros Charm — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature36
Human13
Cleric6
Goblin4
Warrior3
Angel2
God2
Phyrexian2
Rogue2
Scout2
Soldier2
Toy2
Advisor1
Assassin1
Bard1
Bat1
Beast1
Bird1
Cat1
Clown1
Devil1
Glimmer1
Golem1
Halfling1
Horror1
Minotaur1
Rabbit1
Scarecrow1
Shaman1
Sheep1
Spirit1
Thopter1
Vampire1
Wizard1
Outlaws3
Party12
Land32
Nonbasic12
Basic20
Mountain11
Plains11
Instant13
Artifact9
Toy2
Equipment1
Golem1
Scarecrow1
Thopter1
Enchantment9
God2
Glimmer1
Sheep1
Sorcery7
Planeswalker1
Elspeth1
Legends13
Historic20
LAND PROBABILITY
32 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.9%
TURN 548.7%
TURN 671.4%
TURN 785.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Infinite creature tokensInfinite creature ETBInfinite creature LTBInfinite blinking of nonland permanents
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite creature tokens with hasteInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegainInfinite lifegain triggers
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite creature tokens with haste
Infinite self-millNear-infinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Infinite creature ETBInfinite creature LTB
Infinite creature tokensInfinite creature ETBInfinite creature LTBInfinite blinking of nonland permanents
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite creature sacrifice triggersInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers