MetaMox
COMMANDER · DECK

Krenko, Soulja Boy

Bracket 3 · Upgraded
@Shwill · 2023-06-28
Krenko, Mob Boss
DECK $
$810.39
MYTHIC
7
RARE
69
UNCOMMON
24
COMMON
44
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

1 cards

Creature

40 cards
NAMECOSTPRICE

Enchantment

4 cards

Artifact

7 cards

Sorcery

9 cards

Instant

4 cards

Land

13 cards
MONEY CARDS·71 CARDS·$630.14
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Planeswalker

1 cards

Creature

38 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

7 cards

Sorcery

7 cards

Instant

6 cards

Land

7 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Krenko, Mob Boss + Skirk Prospector + Goblin Warchief: early arguably two-card combo, with no mana to spend
  • Krenko, Mob Boss + Skirk Prospector + Goblin Chieftain: early arguably two-card combo, with no mana to spend
  • Krenko, Mob Boss + Skirk Prospector + Howlsquad Heavy: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
00111222193744526+
COLOR
R: 75 pipsC: 97 pips
TYPES
Creature41
Goblin35
Warrior8
Rogue5
Shaman3
Soldier3
Mercenary2
Noble2
Berserker1
Citizen1
Devil1
God1
Human1
Lizard1
Monkey1
Pirate1
Shapeshifter1
Outlaws8
Party13
Land34
Nonbasic12
Basic22
Mountain22
Sorcery9
Artifact8
Equipment3
Shapeshifter1
Enchantment5
Goblin1
God1
Instant4
Planeswalker1
Chandra1
Legends16
Historic23
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Infinite damageInfinite death triggersInfinite ETBInfinite LTBInfinite red manaInfinite sacrifice triggers
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite damage
Bracket 3 · two-card combo, for six mana or lessInfinite damageInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite commander castsInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite red manaInfinite creature sacrifice triggersInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite commander castsInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite red manaInfinite creature sacrifice triggersInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite storm countInfinite red manaInfinite creature tokens with hasteInfinite commander casts
Infinite creature ETBInfinite creature LTBInfinite damageInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite colorless manaInfinite creature tokensInfinite damageInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite red manaInfinite creature sacrifice triggers
Group
Color
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