COMMANDER · DECK
Sonic go brrrrrr
Bracket 4 · Optimized@Churrasquito · 2025-07-14
DECK $
$276.19
MYTHIC
8
RARE
49
UNCOMMON
21
COMMON
22
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
38 cardsEnchantment
7 cardsArtifact
5 cardsSorcery
5 cardsInstant
9 cardsLand
22 cardsMONEY CARDS·46 CARDS·$206.06
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Creature
20 cardsEnchantment
6 cardsArtifact
3 cardsSorcery
4 cardsInstant
6 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Intruder Alarm + Krenko, Mob Boss: early two-card combo, with no mana to spend
- Impostor Syndrome + Aurelia, the Warleader: early arguably two-card combo, with no mana to spend
- Intruder Alarm + Kiki-Jiki, Mirror Breaker: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Intruder Alarm + Krenko, Mob Boss — Bracket 4, early two-card combo, with no mana to spend
- Impostor Syndrome + Aurelia, the Warleader — Bracket 3, early arguably two-card combo, with no mana to spend
- Intruder Alarm + Kiki-Jiki, Mirror Breaker — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature39
Human15
Goblin5
Soldier5
Shaman4
Warrior4
Knight3
Pirate3
Wizard3
Artificer2
Bird2
Glimmer2
Robot2
Spirit2
Advisor1
Angel1
Cat1
Citizen1
Cleric1
Devil1
Dog1
Dwarf1
Echidna1
Faerie1
God1
Hedgehog1
Hero1
Incarnation1
Merfolk1
Peasant1
Phyrexian1
Praetor1
Rogue1
Samurai1
Scout1
Siren1
Sorcerer1
Spider1
Outlaws4
Party9
Land35
Nonbasic19
Basic16
Plains7
Island6
Mountain5
Enchantment9
Glimmer2
Cat1
Dog1
Instant9
Artifact7
Robot2
Artificer1
Equipment1
Soldier1
Sorcery5
Legends20
Historic26
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite copies of nonlegendary creatures you controlInfinite creature tokens with hasteInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite untap of creaturesInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite ETBInfinite creature tokensInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite combat damage