COMMANDER · DECK
Com: Wort and The Goblins
Bracket 4 · Optimized@Nakor · 2021-10-20
DECK $
$1,016.95
MYTHIC
10
RARE
81
UNCOMMON
53
COMMON
38
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
44 cardsEnchantment
2 cardsArtifact
12 cardsSorcery
5 cardsInstant
1 cardsLand
25 cardsSIDEBOARD42 CARDS
Creature
15 cardsEnchantment
3 cardsArtifact
5 cardsSorcery
6 cardsInstant
7 cardsLand
6 cardsMAYBE41 CARDS
Creature
7 cardsEnchantment
2 cardsArtifact
3 cardsSorcery
8 cardsInstant
4 cardsLand
17 cardsMONEY CARDS·100 CARDS·$788.56
Sign in to save your threshold.
Creature
31 cardsEnchantment
5 cardsArtifact
13 cardsSorcery
11 cardsInstant
7 cardsLand
33 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Conspicuous Snoop + Kiki-Jiki, Mirror Breaker + Boggart Harbinger: early two-card combo, for four mana or less
- Goblin Sharpshooter + Basilisk Collar: locks the table
- Goblin Sharpshooter + Gorgon Flail: locks the table
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Conspicuous Snoop + Kiki-Jiki, Mirror Breaker + Boggart Harbinger — Bracket 4, early two-card combo, for four mana or less
- Goblin Sharpshooter + Basilisk Collar — Bracket 3, locks the table
- Goblin Sharpshooter + Gorgon Flail — Bracket 3, locks the table
CURVE
COLOR
TYPES
Creature46
Goblin46
Warrior13
Rogue6
Shaman5
Soldier2
Ally1
Berserker1
Noble1
Pirate1
Saga1
Samurai1
Outlaws7
Party19
Land36
Nonbasic24
Basic12
Mountain15
Swamp7
Goblin1
Artifact12
Equipment6
Sorcery7
Instant5
Enchantment2
Goblin1
Saga1
Shaman1
Legends8
Historic21
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Bracket 3 · locks the tableLockDestroy all creatures opponents controlFrom now on, destroy any creatures opponents control at instant speed
Infinite damageInfinite death triggersInfinite ETBInfinite LTBInfinite red manaInfinite sacrifice triggers
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite damage
Bracket 4 · early two-card combo, for four mana or lessInfinite ETBInfinite tapped creature tokens
Infinite damageInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 3 · locks the tableDestroy all creatures opponents controlFrom now on, destroy any creatures opponents control at instant speedLock
Infinite death triggersInfinite ETBInfinite LTBInfinite red manaInfinite sacrifice triggers
Infinite colorless manaInfinite ETBInfinite tapped creature tokens
Infinite death triggersInfinite ETBInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite LTBInfinite sacrifice triggers
Infinite commander castsInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite red manaInfinite creature sacrifice triggersInfinite storm count
Infinite commander castsInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite red manaInfinite creature sacrifice triggersInfinite storm count
Infinite colorless manaInfinite creature tokensInfinite damageInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite red manaInfinite creature sacrifice triggers
Infinite creature ETBInfinite creature LTBInfinite damageInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite creature LTBInfinite creature ETBInfinite death triggers