COMMANDER · DECK
Annabelle's Tea Party
Bracket 4 · Optimized@DarkSoldier045 · 2024-10-09
DECK $
$839.74
MYTHIC
23
RARE
45
UNCOMMON
11
COMMON
22
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
25 cardsEnchantment
11 cardsArtifact
9 cardsSorcery
9 cardsInstant
9 cardsLand
17 cardsMAYBE2 CARDS
Creature
2 cardsMONEY CARDS·64 CARDS·$662.56
Sign in to save your threshold.
Planeswalker
1 cardsCreature
23 cardsEnchantment
11 cardsArtifact
9 cardsSorcery
6 cardsInstant
6 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts: early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Coercive Recruiter: early two-card combo, with no mana to spend
- 3 game changers — Brackets 1 and 2 allow none
- Goblin Sharpshooter + Basilisk Collar: locks the table
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Coercive Recruiter — Bracket 4, early two-card combo, with no mana to spend
- Goblin Sharpshooter + Basilisk Collar — Bracket 3, locks the table
- The Jolly Balloon Man + Coercive Recruiter — Bracket 3, early arguably two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Fear of Missing Out — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land34
Nonbasic15
Basic19
Mountain11
Plains10
Gate1
Creature26
Human6
Goblin5
Warrior5
Toy3
Phyrexian2
Pirate2
Ally1
Angel1
Cat1
Cleric1
Clown1
Dog1
Giant1
Horror1
Monkey1
Myr1
Nightmare1
Orc1
Praetor1
Rabbit1
Rebel1
Scout1
Shaman1
Soldier1
Sorcerer1
Spirit1
Wizard1
Outlaws2
Party7
Artifact13
Equipment4
Toy3
Myr1
Enchantment12
Aura2
Nightmare1
Room1
Instant9
Lesson1
Sorcery9
Planeswalker2
Ajani1
Elspeth1
Legends17
Historic27
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 3 · locks the tableLockDestroy all creatures opponents controlFrom now on, destroy any creatures opponents control at instant speed
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-discard triggersNear-infinite ETBInfinite draw triggersNear-infinite LTBInfinite rummagingNear-infinite death triggersNear-infinite sacrifice triggersNear-infinite creature tokens with hasteNear-infinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite creature tokens with hasteInfinite mana creatures you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers