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COMMANDER · DECK

Krenkos Horde

Bracket 3 · Upgraded
@Wintersun93 · 2026-03-12
Krenko, Mob Boss
DECK $
$499.36
MYTHIC
3
RARE
64
UNCOMMON
19
COMMON
33
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Creature

32 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

13 cards

Sorcery

7 cards

Instant

5 cards

Land

14 cards
SIDEBOARD9 CARDS

Planeswalker

1 cards

Creature

3 cards

Enchantment

1 cards
NAMECOSTPRICE

Sorcery

3 cards

Land

1 cards
NAMECOSTPRICE
MONEY CARDS·56 CARDS·$373.40
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Creature

24 cards

Enchantment

11 cards

Artifact

10 cards

Sorcery

3 cards

Instant

2 cards

Land

6 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 2 game changers — Brackets 1 and 2 allow none
  • Howlsquad Heavy + Aggravated Assault: early arguably two-card combo, with no mana to spend
  • Krenko, Mob Boss + Skirk Prospector + Goblin Warchief: early arguably two-card combo, with no mana to spend
  • Krenko, Mob Boss + Skirk Prospector + Mass Hysteria: early arguably two-card combo, with no mana to spend
  • and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
00101192243444536+
COLOR
R: 68 pipsC: 109 pips
TYPES
Land35
Nonbasic13
Basic22
Mountain22
Cave1
Creature33
Goblin31
Warrior10
Rogue4
Noble3
Soldier3
Berserker1
Dwarf1
God1
Mercenary1
Pirate1
Outlaws6
Party14
Artifact13
Equipment3
Enchantment8
God1
Sorcery8
Instant7
Legends14
Historic23
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite combat phasesInfinite red manaInfinite creature tokens with hasteInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite commander castsInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite red manaInfinite creature sacrifice triggersInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite commander castsInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite red manaInfinite creature sacrifice triggersInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite storm countInfinite red manaInfinite creature tokens with hasteInfinite commander casts
Infinite creature ETBInfinite creature LTBInfinite damageInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite commander castsInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite red manaInfinite creature sacrifice triggersInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite combat phasesInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
Group
Color
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