COMMANDER · DECK
Krenko's Crimes-Bracket 3
Bracket 3 · Upgraded@Shassin · 2026-04-29
DECK $
$1,028.67
MYTHIC
4
RARE
41
UNCOMMON
22
COMMON
54
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
33 cardsEnchantment
5 cardsArtifact
9 cardsSorcery
12 cardsInstant
7 cardsLand
2 cardsSTICKERS10 CARDS
Stickers
10 cardsMAYBE11 CARDS
Creature
6 cardsEnchantment
3 cardsArtifact
1 cardsInstant
1 cardsMONEY CARDS·53 CARDS·$808.95
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Creature
24 cardsEnchantment
3 cardsArtifact
8 cardsSorcery
8 cardsInstant
6 cardsStickers
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Krenko, Mob Boss + Skirk Prospector + Urabrask the Hidden: early arguably two-card combo, with no mana to spend
- Krenko, Mob Boss + Skirk Prospector + Goblin Warchief: early arguably two-card combo, with no mana to spend
- Krenko, Mob Boss + Skirk Prospector + Mass Hysteria: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Krenko, Mob Boss + Skirk Prospector + Urabrask the Hidden — Bracket 3, early arguably two-card combo, with no mana to spend
- Krenko, Mob Boss + Skirk Prospector + Goblin Warchief — Bracket 3, early arguably two-card combo, with no mana to spend
- Krenko, Mob Boss + Skirk Prospector + Mass Hysteria — Bracket 3, early arguably two-card combo, with no mana to spend
- Krenko, Mob Boss + Skirk Prospector + Howlsquad Heavy — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature34
Goblin30
Warrior7
Rogue4
Shaman3
Berserker1
Dinosaur1
Dragon1
Elder1
Golem1
Guest1
Mercenary1
Noble1
Pirate1
Shapeshifter1
Soldier1
Sorcerer1
Wizard1
Outlaws6
Party12
Land33
Nonbasic1
Basic32
Mountain32
Sorcery12
Artifact11
Equipment5
Golem1
Shapeshifter1
Instant7
Enchantment5
Aura1
Legends10
Historic19
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite storm countInfinite red manaInfinite creature tokens with hasteInfinite commander casts
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite commander castsInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite red manaInfinite creature sacrifice triggersInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite storm countInfinite red manaInfinite creature tokens with hasteInfinite commander casts
Infinite creature ETBInfinite creature LTBInfinite damageInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite commander castsInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite red manaInfinite creature sacrifice triggersInfinite storm count