COMMANDER · DECK
raph
@RaffyT4ffy · 2026-02-18
DECK $
$4,250.00
MYTHIC
20
RARE
72
UNCOMMON
24
COMMON
38
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
18 cardsEnchantment
7 cardsArtifact
13 cardsSorcery
21 cardsInstant
11 cardsLand
7 cardsSIDEBOARD35 CARDS
Creature
6 cardsEnchantment
2 cardsArtifact
3 cardsSorcery
12 cardsInstant
12 cardsMAYBE19 CARDS
Creature
8 cardsEnchantment
3 cardsArtifact
4 cardsSorcery
1 cardsInstant
2 cardsLand
1 cardsMONEY CARDS·75 CARDS·$3,379.19
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Creature
22 cardsEnchantment
7 cardsArtifact
16 cardsSorcery
9 cardsInstant
15 cardsLand
6 cardsCURVE
COLOR
TYPES
Land30
Nonbasic7
Basic23
Mountain23
Djinn1
Monk1
Sorcery22
Creature19
Human7
Warrior3
Dwarf2
Knight2
Shaman2
Spirit2
Wizard2
Ape1
Artificer1
Berserker1
Djinn1
Elemental1
Goblin1
Incarnation1
Lizard1
Minotaur1
Monk1
Monkey1
Mutant1
Ninja1
Ogre1
Pirate1
Sorcerer1
Turtle1
Werewolf1
Zombie1
Outlaws1
Party5
Artifact13
Equipment4
Instant12
Lesson1
Enchantment7
Aura1
Class1
Legends13
Historic23
LAND PROBABILITY
29 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.8%
TURN 556.3%
TURN 678.2%
TURN 790.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Infinite damage
Infinite damageOpponents can't gain life for the rest of the game
Infinite damage
Infinite damage
Each player may exile a portion of their library with the ability to play the exiled cards until the end of their next turnExile your library with the ability to play the exiled cards until the end of your next turn
Infinite damage
Near-infinite damage to all players
Infinite red mana
Each opponent loses the gameNear-infinite damage