MetaMox
COMMANDER · DECK

Krenkin Me Softly

Bracket 3 · Upgraded
@Koot · 2026-03-22
Krenko, Mob Boss
DECK $
$562.68
MYTHIC
7
RARE
35
UNCOMMON
18
COMMON
40
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Creature

31 cards
NAMECOSTPRICE

Enchantment

6 cards

Artifact

15 cards

Sorcery

7 cards

Instant

4 cards

Land

10 cards
MONEY CARDS·55 CARDS·$431.65
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Creature

26 cards
NAMECOSTPRICE

Enchantment

6 cards

Artifact

11 cards

Sorcery

4 cards

Instant

2 cards

Land

6 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Krenko, Mob Boss + Skirk Prospector + Goblin Warchief: early arguably two-card combo, with no mana to spend
  • Krenko, Mob Boss + Thornbite Staff + Skirk Prospector: early arguably two-card combo, with no mana to spend
  • Skirk Prospector + Krenko, Mob Boss + Umbral Mantle: early arguably two-card combo, with no mana to spend
  • and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
CURVE
00111172233641546+
COLOR
R: 61 pipsC: 106 pips
TYPES
Land37
Nonbasic10
Basic27
Mountain27
God1
Creature33
Goblin27
Warrior5
Rogue4
Shaman3
God2
Soldier2
Advisor1
Berserker1
Horror1
Human1
Noble1
Phyrexian1
Saga1
Samurai1
Shapeshifter1
Sorcerer1
Wall1
Outlaws4
Party9
Artifact17
Equipment5
Shaman1
Shapeshifter1
Wall1
Enchantment7
Goblin1
God1
Saga1
Shaman1
Sorcery7
Instant6
Legends15
Historic30
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite storm countInfinite red manaInfinite creature tokens with hasteInfinite commander casts
Bracket 3 · early arguably two-card combo, with no mana to spendDestroy all artifacts that enter the battlefield under an opponent's controlDestroy all artifacts opponents controlInfinite creature tokensInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersLock
Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite red manaInfinite creature sacrifice triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite commander castsInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite red manaInfinite creature sacrifice triggersInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite commander castsInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite red manaInfinite creature sacrifice triggersInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite damageInfinite red mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite damageInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Infinite creature ETBInfinite creature LTBInfinite damageInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinitely large creature until end of turn
Infinite damageInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Group
Color
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