COMMANDER · DECK
Arabella
Bracket 4 · Optimized@javi18206 · 2025-04-15
DECK $
$1,954.65
MYTHIC
49
RARE
190
UNCOMMON
85
COMMON
67
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
28 cardsEnchantment
10 cardsArtifact
11 cardsSorcery
5 cardsInstant
9 cardsLand
19 cardsSIDEBOARD20 CARDS
Creature
6 cardsEnchantment
2 cardsInstant
2 cardsLand
10 cardsMAYBE271 CARDS
Planeswalker
10 cardsCreature
82 cardsEnchantment
45 cardsArtifact
31 cardsSorcery
39 cardsInstant
36 cardsLand
26 cardsMONEY CARDS·184 CARDS·$1,506.77
Sign in to save your threshold.
Planeswalker
8 cardsCreature
59 cardsEnchantment
25 cardsArtifact
28 cardsSorcery
13 cardsInstant
25 cardsLand
26 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Fear of Missing Out + Helm of the Host: early two-card combo, with no mana to spend
- Combat Celebrant + Kiki-Jiki, Mirror Breaker: early two-card combo, with no mana to spend
- 2 game changers — Brackets 1 and 2 allow none
- Combat Celebrant + Helm of the Host: early arguably two-card combo, with no mana to spend
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Fear of Missing Out + Helm of the Host — Bracket 4, early two-card combo, with no mana to spend
- Combat Celebrant + Kiki-Jiki, Mirror Breaker — Bracket 4, early two-card combo, with no mana to spend
- Combat Celebrant + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Combat Celebrant + Splinter Twin — Bracket 3, early arguably two-card combo, with no mana to spend
- Fear of Missing Out + Splinter Twin — Bracket 3, early arguably two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Fear of Missing Out — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic19
Basic17
Plains12
Mountain11
Equipment1
Human1
Saga1
Urza's1
Warlock1
Creature29
Human9
Soldier4
Goblin3
God3
Warrior3
Cleric2
Rabbit2
Wizard2
Cat1
Dog1
Elf1
Glimmer1
Horror1
Incarnation1
Knight1
Lizard1
Monk1
Ox1
Phoenix1
Phyrexian1
Rogue1
Scout1
Shaman1
Shapeshifter1
Sheep1
Spirit1
Toy1
Warlock1
Changeling1
Outlaws2
Party8
Enchantment14
Aura2
God2
Glimmer1
Saga1
Sheep1
Urza's1
Artifact13
Equipment6
Human1
Soldier1
Toy1
Instant9
Sorcery6
Planeswalker2
Elspeth2
Legends19
Historic29
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS20 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite ETBNear-infinite combat phasesNear-infinite mana creatures you control can produceNear-infinite tapped creature tokensNear-infinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-discard triggersNear-infinite ETBInfinite draw triggersNear-infinite LTBInfinite rummagingNear-infinite death triggersNear-infinite sacrifice triggersNear-infinite creature tokens with hasteNear-infinite combat phases
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite damage
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite ETB
Near-infinite ETBNear-infinite creature tokensNear-infinite damage
Near-infinite damageNear-infinite lifegainNear-infinite ETBNear-infinite creature tokens
Near-infinite ETBNear-infinite creature tokensNear-infinite damage
Near-infinite ETBNear-infinite creature tokensNear-infinite damage
Near-infinite ETBNear-infinite creature tokensNear-infinite damage
Near-infinite ETBNear-infinite creature tokensNear-infinite damage
Infinite combat phasesInfinite creature tokens with hasteInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-discard triggersNear-infinite ETBInfinite draw triggersNear-infinite LTBInfinite rummagingNear-infinite combat phasesNear-infinite creature tokens with haste
Near-infinite ETBNear-infinite creature tokensNear-infinite damage
Infinite death triggersInfinite ETBInfinite lifegain triggersInfinite LTBInfinite sacrifice triggers
Near-infinite ETBNear-infinite creature tokensNear-infinite damage
Infinite combat phasesInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite creature tokens with hasteInfinite death triggers
ADDITIONAL REQUIREMENTS
Mana Dork or Mana Dork Creator
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature ETBInfinite mana creatures you control can produceInfinite tapped creature tokensInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite tapped creature tokensInfinite tapped creature tokens until end of turn