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COMMANDER · DECK

Goblins & Gods!

Bracket 4 · Optimized
@HerrYeknom · 2025-01-14
DECK $
$1,201.22
MYTHIC
12
RARE
69
UNCOMMON
31
COMMON
39
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

34 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

14 cards

Sorcery

6 cards

Instant

7 cards

Land

15 cards
SIDEBOARD50 CARDS

Creature

14 cards

Enchantment

5 cards

Artifact

7 cards

Sorcery

10 cards

Instant

8 cards

Land

6 cards
MAYBE2 CARDS

Creature

1 cards

Instant

1 cards
MONEY CARDS·92 CARDS·$948.89
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Creature

36 cards
NAMECOSTPRICE

Enchantment

9 cards

Artifact

18 cards

Sorcery

7 cards

Instant

11 cards

Land

11 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Molten Echoes + Lightning Crafter: early two-card combo, with no mana to spend
  • 1 game changer — Brackets 1 and 2 allow none
  • Kiki-Jiki, Mirror Breaker + Akki Battle Squad: early arguably two-card combo, with no mana to spend
  • Toralf, God of Fury // Toralf's Hammer + Blasphemous Act: late two-card combo, for eight mana or less
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
CURVE
00711721731346566+
COLOR
R: 75 pipsC: 134 pips
TYPES
Creature35
Goblin25
Warrior7
God4
Noble3
Human2
Rogue2
Shaman2
Advisor1
Djinn1
Dwarf1
Equipment1
Golem1
Horror1
Mercenary1
Monk1
Phyrexian1
Scout1
Outlaws3
Party9
Land33
Nonbasic16
Basic17
Mountain17
Djinn1
God1
Monk1
Artifact17
God2
Book1
Equipment1
Golem1
Enchantment8
God1
Room1
Instant7
Sorcery7
Legends13
Historic27
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Infinite damageInfinite death triggersInfinite ETBInfinite LTBInfinite red manaInfinite sacrifice triggers
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite ETBInfinite untap of modified creatures you control
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite damage
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite death triggersInfinite ETBInfinite LTBInfinite red manaInfinite sacrifice triggersInfinite damage
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite damage
Infinite commander castsInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite red manaInfinite creature sacrifice triggersInfinite storm count
Infinite commander castsInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite red manaInfinite creature sacrifice triggersInfinite storm count
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage
Group
Color
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