MetaMox
COMMANDER · DECK

Scorch and Grow

Bracket 4 · Optimized
@Flynny · 2024-07-27
Gev, Scaled Scorch
DECK $
$887.51
MYTHIC
15
RARE
59
UNCOMMON
16
COMMON
15
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

37 cards
NAMECOSTPRICE

Enchantment

2 cards

Artifact

4 cards

Sorcery

9 cards

Instant

7 cards

Land

31 cards
NAMECOSTPRICE
MAYBE7 CARDS

Creature

3 cards

Sorcery

2 cards

Instant

1 cards

Land

1 cards
NAMECOSTPRICE
MONEY CARDS·64 CARDS·$698.27
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Creature

23 cards

Enchantment

2 cards

Artifact

2 cards

Sorcery

7 cards

Instant

7 cards

Land

23 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Casey Jones, Back Alley Brute + Ob Nixilis, Captive Kingpin: early two-card combo, with no mana to spend
  • 1 game changer — Brackets 1 and 2 allow none
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
CURVE
00911322131144506+
COLOR
B: 29 pipsR: 45 pipsC: 90 pips
TYPES
Land41
Nonbasic30
Basic11
Mountain9
Swamp8
God1
Saga1
Urza's1
Creature38
Human11
Warrior8
Goblin4
God3
Artificer2
Berserker2
Lizard2
Mercenary2
Mutant2
Rogue2
Soldier2
Vampire2
Archer1
Azra1
Beast1
Boar1
Citizen1
Cleric1
Demon1
Devil1
Drake1
Drix1
Echidna1
Golem1
Hero1
Horse1
Knight1
Minotaur1
Monkey1
Mount1
Noble1
Phyrexian1
Pirate1
Praetor1
Robot1
Snake1
Spirit1
Spy1
Tiefling1
Turtle1
Villain1
Warlock1
Zombie1
Outlaws6
Party11
Sorcery13
Vampire1
Warlock1
Instant9
Artifact6
Equipment1
Golem1
Robot1
Enchantment4
God1
Saga1
Urza's1
Legends23
Historic29
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Bracket 4 · early two-card combo, with no mana to spendExile your library with the ability to play the exiled cards until end of turnInfinite +1/+1 counters on a creatureInfinite damage
Group
Color
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