MetaMox
COMMANDER · DECK

Lightning, Army of One

Bracket 4 · Optimized
@leonguyen · 2026-04-13
Lightning, Army of One
DECK $
$1,126.39
MYTHIC
18
RARE
47
UNCOMMON
12
COMMON
23
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

28 cards
NAMECOSTPRICE

Enchantment

10 cards

Artifact

10 cards

Sorcery

4 cards

Instant

12 cards

Land

15 cards
MONEY CARDS·67 CARDS·$892.25
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Planeswalker

1 cards

Creature

27 cards
NAMECOSTPRICE

Enchantment

10 cards

Artifact

8 cards

Sorcery

2 cards

Instant

12 cards

Land

7 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Combat Celebrant + Kiki-Jiki, Mirror Breaker: early two-card combo, with no mana to spend
  • 3 game changers — Brackets 1 and 2 allow none
  • The Reaver Cleaver + Aggravated Assault: early arguably two-card combo, with no mana to spend
  • Kiki-Jiki, Mirror Breaker + Fear of Missing Out: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
00911821731344536+
COLOR
W: 45 pipsR: 35 pipsC: 109 pips
TYPES
Land35
Nonbasic14
Basic21
Mountain13
Plains12
God1
Creature29
Human13
Soldier6
Warrior4
Cleric3
God3
Angel2
Goblin2
Artificer1
Barbarian1
Bard1
Dog1
Drix1
Echidna1
Glimmer1
Horror1
Knight1
Lizard1
Monkey1
Mutant1
Nightmare1
Ninja1
Phyrexian1
Pirate1
Rogue1
Shaman1
Tiefling1
Turtle1
Wizard1
Outlaws2
Party9
Enchantment14
God2
Dog1
Glimmer1
Nightmare1
Instant12
Artifact11
Equipment7
Human1
Soldier1
Sorcery4
Planeswalker1
Elspeth1
Legends20
Historic30
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-discard triggersNear-infinite ETBInfinite draw triggersNear-infinite LTBInfinite rummagingNear-infinite death triggersNear-infinite sacrifice triggersNear-infinite creature tokens with hasteNear-infinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite combat damageInfinite combat phasesInfinite mana creatures you control can produceInfinite Treasure tokensInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Group
Color
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