COMMANDER · DECK
Sauron br 3 upgradeando
Bracket 4 · Optimized@anbumikol · 2025-10-09
ONLY 99 CARDSSINGLETON: 1 CARD
DECK $
$600.56
MYTHIC
10
RARE
58
UNCOMMON
30
COMMON
27
COMMAND1 CARD
Creature
1 cardsMAIN98 CARDS
Planeswalker
2 cardsCreature
19 cardsEnchantment
3 cardsArtifact
11 cardsSorcery
12 cardsInstant
8 cardsBattle
1 cardsLand
27 cardsSIDEBOARD22 CARDS
Creature
6 cardsEnchantment
2 cardsArtifact
2 cardsSorcery
3 cardsInstant
3 cardsLand
6 cardsMAYBE4 CARDS
Land
4 cardsMONEY CARDS·60 CARDS·$467.98
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Planeswalker
1 cardsCreature
17 cardsEnchantment
2 cardsArtifact
10 cardsSorcery
12 cardsInstant
8 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts: early two-card combo, with no mana to spend
- Sedgemoor Witch + Chain of Smog: early two-card combo, for four mana or less
- Ral, Storm Conduit + Chain of Smog: early two-card combo, for four mana or less
- and 3 more combos that bear on the bracket, listed below
- 2 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts — Bracket 4, early two-card combo, with no mana to spend
- Sedgemoor Witch + Chain of Smog — Bracket 4, early two-card combo, for four mana or less
- Ral, Storm Conduit + Chain of Smog — Bracket 4, early two-card combo, for four mana or less
- Professor Onyx + Chain of Smog — Bracket 4, early two-card combo, for four mana or less
- Kiki-Jiki, Mirror Breaker + Fear of Missing Out — Bracket 3, early arguably two-card combo, with no mana to spend
- Dualcaster Mage + Saw in Half — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic24
Basic12
Swamp6
Island5
Mountain5
Desert1
Gate1
Creature26
Wraith9
Knight7
Human5
Wizard3
Avatar2
Demon2
Incarnation2
Noble2
Rogue2
Warlock2
Dauthi1
Dragon1
Goblin1
Horror1
Nightmare1
Phyrexian1
Shaman1
Shapeshifter1
Skeleton1
Warrior1
Zombie1
Outlaws4
Party6
Sorcery12
Artifact11
Equipment1
Instant8
Enchantment6
Nightmare1
Siege1
Planeswalker2
Liliana1
Ral1
Battle1
Siege1
Legends15
Historic22
LAND PROBABILITY
36 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.9%
TURN 540.0%
TURN 662.4%
TURN 778.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-discard triggersNear-infinite ETBInfinite draw triggersNear-infinite LTBInfinite rummagingNear-infinite death triggersNear-infinite sacrifice triggersNear-infinite creature tokens with hasteNear-infinite combat phases
Bracket 4 · early two-card combo, for four mana or lessInfinite damage
Bracket 4 · early two-card combo, for four mana or lessInfinite creature tokensInfinite creature ETBInfinite magecraft triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite creature tokensInfinite creature ETBInfinite magecraft triggersInfinite creature LTBInfinite death triggers
Bracket 4 · early two-card combo, for four mana or lessInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite magecraft triggers