COMMANDER · DECK
Krenko 3_7_6.50 (1.90/2.85/188)
Bracket 3 · Upgraded@Dave2 · 2022-07-10
DECK $
$370.77
MYTHIC
4
RARE
43
UNCOMMON
20
COMMON
33
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
39 cardsEnchantment
7 cardsArtifact
12 cardsSorcery
3 cardsInstant
3 cardsLand
12 cardsMONEY CARDS·46 CARDS·$286.74
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Creature
24 cardsEnchantment
5 cardsArtifact
8 cardsSorcery
2 cardsInstant
1 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Umbral Mantle + Howlsquad Heavy: early arguably two-card combo, with no mana to spend
- Dawnsire, Sunstar Dreadnought + Stuffy Doll: early arguably two-card combo, with no mana to spend
- Krenko, Mob Boss + Skirk Prospector + Goblin Warchief: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Umbral Mantle + Howlsquad Heavy — Bracket 3, early arguably two-card combo, with no mana to spend
- Dawnsire, Sunstar Dreadnought + Stuffy Doll — Bracket 3, early arguably two-card combo, with no mana to spend
- Krenko, Mob Boss + Skirk Prospector + Goblin Warchief — Bracket 3, early arguably two-card combo, with no mana to spend
- Skirk Prospector + Krenko, Mob Boss + Umbral Mantle — Bracket 3, early arguably two-card combo, with no mana to spend
- Krenko, Mob Boss + Skirk Prospector + Goblin Chieftain — Bracket 3, early arguably two-card combo, with no mana to spend
- Krenko, Mob Boss + Skirk Prospector + Howlsquad Heavy — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature41
Goblin38
Warrior10
Shaman5
Rogue3
Artificer2
Soldier2
Ape1
Berserker1
Construct1
God1
Mercenary1
Noble1
Pirate1
Saga1
Samurai1
Scout1
Spirit1
Wizard1
Outlaws5
Party14
Land35
Nonbasic11
Basic24
Mountain24
Artifact13
Equipment2
Construct1
Spacecraft1
Treasure1
Enchantment8
Goblin1
God1
Saga1
Shaman1
Instant4
Sorcery4
Legends12
Historic25
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite red manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite commander castsInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite red manaInfinite creature sacrifice triggersInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite commander castsInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite red manaInfinite creature sacrifice triggersInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite storm countInfinite red manaInfinite creature tokens with hasteInfinite commander casts
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage to target player
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinitely large creature until end of turn
Near-infinite damage to one opponent