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COMMANDER · DECK

Krenko & The Funky Bunch

Bracket 4 · Optimized
@Landoz · 2022-01-09
Krenko, Mob Boss
DECK $
$897.90
MYTHIC
4
RARE
44
UNCOMMON
20
COMMON
40
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Creature

46 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

9 cards

Sorcery

5 cards

Land

9 cards
MAYBE8 CARDS

Creature

3 cards

Enchantment

1 cards
NAMECOSTPRICE

Instant

1 cards
NAMECOSTPRICE

Land

3 cards
MONEY CARDS·58 CARDS·$703.17
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Creature

33 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

9 cards

Sorcery

3 cards

Instant

1 cards
NAMECOSTPRICE

Land

5 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 1 mass land denial card — only Bracket 4 allows it
  • 2 game changers — Brackets 1 and 2 allow none
  • Krenko, Mob Boss + Skirk Prospector + Urabrask the Hidden: early arguably two-card combo, with no mana to spend
  • Krenko, Mob Boss + Skirk Prospector + Goblin Warchief: early arguably two-card combo, with no mana to spend
  • Krenko, Mob Boss + Skirk Prospector + Goblin Chieftain: early arguably two-card combo, with no mana to spend
  • and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 1
NAMECOSTTYPEPRICE
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
101011622231045536+
COLOR
R: 79 pipsC: 113 pips
TYPES
Creature47
Goblin39
Warrior8
Shaman6
Rogue5
Artificer2
Berserker2
Noble2
Phyrexian2
Ally1
Construct1
Dwarf1
Giant1
God1
Human1
Insect1
Mercenary1
Praetor1
Shapeshifter1
Soldier1
Wizard1
Outlaws6
Party14
Land32
Nonbasic8
Basic24
Mountain24
Artifact11
Equipment4
Construct1
Shapeshifter1
Enchantment8
Goblin1
God1
Sorcery5
Legends10
Historic21
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite storm countInfinite red manaInfinite creature tokens with hasteInfinite commander casts
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite creature tokensInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite storm countInfinite red manaInfinite creature tokens with hasteInfinite commander casts
Infinite creature tokens with hasteInfinite death triggersInfinite ETBInfinite LTBInfinite red manaInfinite sacrifice triggersInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite commander castsInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite red manaInfinite creature sacrifice triggersInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite commander castsInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite red manaInfinite creature sacrifice triggersInfinite storm count
Infinite creature ETBInfinite creature LTBInfinite damageInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite storm countInfinite red manaInfinite creature tokens with hasteInfinite commander casts
Group
Color
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