COMMANDER · DECK
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Bracket 4 · Optimized@Sketcheerz21 · 2025-09-20
DECK $
$498.49
MYTHIC
9
RARE
30
UNCOMMON
15
COMMON
46
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Planeswalker
1 cardsCreature
22 cardsEnchantment
5 cardsArtifact
8 cardsSorcery
12 cardsInstant
19 cardsLand
8 cardsMONEY CARDS·50 CARDS·$386.52
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Planeswalker
1 cardsCreature
15 cardsEnchantment
4 cardsArtifact
7 cardsSorcery
9 cardsInstant
12 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Intruder Alarm + Krenko, Mob Boss: early two-card combo, with no mana to spend
- 3 game changers — Brackets 1 and 2 allow none
- Niv-Mizzet, Parun + Niv-Mizzet, Visionary: early arguably two-card combo, with no mana to spend
- Dualcaster Mage + Devastating Onslaught: arguably two-card combo, for six mana or less
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Intruder Alarm + Krenko, Mob Boss — Bracket 4, early two-card combo, with no mana to spend
- Niv-Mizzet, Parun + Niv-Mizzet, Visionary — Bracket 3, early arguably two-card combo, with no mana to spend
- Dualcaster Mage + Devastating Onslaught — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land31
Nonbasic6
Basic25
Island14
Mountain13
Creature24
Wizard11
Human9
Goblin4
Dragon2
Illusion2
Rogue2
Shaman2
Villain2
Ape1
Artificer1
Berserker1
Cyclops1
Dwarf1
Efreet1
Noble1
Otter1
Scientist1
Shapeshifter1
Spirit1
Wall1
Warrior1
Outlaws2
Party14
Instant19
Arcane1
Sorcery12
Artifact8
Equipment1
Enchantment5
Aura1
Planeswalker1
Ral1
Legends14
Historic21
LAND PROBABILITY
31 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.3%
TURN 551.0%
TURN 673.5%
TURN 787.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 2 · arguably two-card combo, for six mana or lessInfinite ETBInfinite creature tokens with hasteInfinite magecraft triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite ETBInfinite creature tokensInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawInfinite draw triggers