COMMANDER · DECK
Zellix's Goblin Mine
Bracket 4 · Optimized@Pennieman · 2023-03-17
DECK $
$865.84
MYTHIC
4
RARE
69
UNCOMMON
29
COMMON
36
COMMAND2 CARDS
Creature
1 cardsEnchantment
1 cardsMAIN98 CARDS
Creature
25 cardsEnchantment
15 cardsArtifact
22 cardsLand
24 cardsSIDEBOARD19 CARDS
Creature
9 cardsEnchantment
3 cardsArtifact
6 cardsLand
1 cardsMAYBE20 CARDS
Creature
9 cardsArtifact
4 cardsSorcery
2 cardsInstant
2 cardsLand
2 cardsMONEY CARDS·67 CARDS·$671.77
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Creature
24 cardsEnchantment
10 cardsArtifact
19 cardsSorcery
1 cardsInstant
1 cardsLand
12 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Intruder Alarm + Krenko, Mob Boss: early two-card combo, with no mana to spend
- 2 game changers — Brackets 1 and 2 allow none
- Goblin Welder + Intruder Alarm: early arguably two-card combo, with no mana to spend
- Staff of Domination + Howlsquad Heavy: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Intruder Alarm + Krenko, Mob Boss — Bracket 4, early two-card combo, with no mana to spend
- Goblin Welder + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Howlsquad Heavy — Bracket 3, early arguably two-card combo, with no mana to spend
- Goblin Welder + Sewer-veillance Cam — Bracket 3, early two-card combo, with no mana to spend
- Intruder Alarm + Kiki-Jiki, Mirror Breaker — Bracket 3, early arguably two-card combo, with no mana to spend
- Painter's Servant + Grindstone — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic22
Basic14
Mountain8
Island6
Desert1
Sphere1
Artifact26
Equipment2
Shapeshifter1
Creature26
Goblin18
Warrior4
Rogue3
Artificer2
Horror2
Human2
Advisor1
Crab1
God1
Guest1
Mercenary1
Nightmare1
Pirate1
Shapeshifter1
Soldier1
Wizard1
Changeling1
Outlaws5
Party8
Enchantment18
Background1
God1
Nightmare1
Legends14
Historic39
LAND PROBABILITY
36 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.9%
TURN 540.0%
TURN 662.4%
TURN 778.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite self-millInfinite mill for target opponent
Infinite damageInfinite death triggersInfinite ETBInfinite LTB
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite copies of nonlegendary creatures you controlInfinite creature tokens with hasteInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite death triggersInfinite recursion of artifact creatures you controlInfinite sacrifice triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite ETBInfinite creature tokensInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite untap of creaturesInfinite untap of creatures you control
Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite red manaInfinite creature sacrifice triggers
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite storm countInfinite red manaInfinite creature tokens with hasteInfinite commander casts
Infinite creature tokensInfinite damageInfinite red mana
Infinite creature tokensInfinite damageInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Infinite creature tokensInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite draw triggersInfinite creature sacrifice triggersInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite damageInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Infinite colorless manaInfinite creature tokensInfinite damageInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite red manaInfinite creature sacrifice triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifegainInfinite red manaInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produce