MetaMox
COMMANDER · DECK

Sour Ron v2.69

Bracket 4 · Optimized
@TurboPotions · 2026-04-16
Sauron, the Dark Lord
SINGLETON: 1 CARD
DECK $
$2,145.18
MYTHIC
12
RARE
36
UNCOMMON
16
COMMON
36
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

32 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

11 cards

Sorcery

10 cards

Instant

5 cards

Land

18 cards
MONEY CARDS·47 CARDS·$1,704.24
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Creature

22 cards

Enchantment

5 cards

Artifact

9 cards

Sorcery

4 cards

Instant

2 cards

Land

5 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Ancient Copper Dragon + Aggravated Assault: early two-card combo, with no mana to spend
  • 2 game changers — Brackets 1 and 2 allow none
  • Cavern-Hoard Dragon + Aggravated Assault: early arguably two-card combo, with no mana to spend
  • Howlsquad Heavy + Aggravated Assault: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
CURVE
0061822331447586+
COLOR
U: 19 pipsB: 25 pipsR: 41 pipsC: 153 pips
TYPES
Creature34
Goblin9
Wizard5
Dragon4
Human3
Orc3
Warrior3
Wraith3
Avatar2
Faerie2
Horror2
Knight2
Noble2
Phyrexian2
Soldier2
Advisor1
Archer1
Artificer1
Bat1
Beast1
Drake1
Elder1
God1
Kraken1
Mercenary1
Pirate1
Shapeshifter1
Vedalken1
Wall1
Zombie1
Outlaws2
Party8
Land33
Nonbasic15
Basic18
Mountain8
Island6
Swamp6
Artifact13
Equipment2
Phyrexian1
Shapeshifter1
Wall1
Sorcery10
Enchantment8
Saga3
God1
Instant5
Legends17
Historic30
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite combat phasesInfinite red manaInfinite creature tokens with hasteInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite storm countInfinite red manaInfinite creature tokens with hasteInfinite commander casts
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite combat damage to one opponent
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite storm countInfinite red manaInfinite creature tokens with hasteInfinite commander casts
Infinite creature tokensInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite combat phasesInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
Group
Color
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