MetaMox
COMMANDER · DECK

Mono Red that Enters and KILLS YOUS

Bracket 4 · Optimized
@RanaRedd · 2026-04-16
DECK $
$1,330.00
MYTHIC
11
RARE
37
UNCOMMON
18
COMMON
34
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

21 cards

Enchantment

7 cards

Artifact

8 cards

Sorcery

14 cards

Instant

14 cards

Land

24 cards
MONEY CARDS·54 CARDS·$1,054.51
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Planeswalker

1 cards

Creature

14 cards

Enchantment

6 cards

Artifact

6 cards

Sorcery

7 cards

Instant

7 cards

Land

13 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Ancient Copper Dragon + Aggravated Assault: early two-card combo, with no mana to spend
  • 1 game changer — Brackets 1 and 2 allow none
  • The Reaver Cleaver + Aggravated Assault: early arguably two-card combo, with no mana to spend
  • Sword of Feast and Famine + Aggravated Assault: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
CURVE
001211422031044546+
COLOR
R: 64 pipsC: 116 pips
TYPES
Land35
Nonbasic24
Basic11
Mountain12
Urza's4
Djinn1
Mine1
Monk1
Power-plant1
Saga1
Sphere1
Tower1
Creature23
Goblin12
Warrior6
Dragon2
Golem2
Saga2
Shaman2
Djinn1
Elder1
Elf1
God1
Human1
Lizard1
Monk1
Noble1
Ogre1
Phyrexian1
Praetor1
Rogue1
Wizard1
Outlaws1
Party8
Sorcery15
Instant14
Lesson1
Artifact10
Equipment3
Golem2
Enchantment10
Saga3
Aura2
Goblin1
God1
Phyrexian1
Praetor1
Shaman1
Urza's1
Planeswalker1
Chandra1
Legends10
Historic21
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Infinite damageInfinite magecraft triggersInfinite storm count
Near-infinite damage to all players
Infinite magecraft triggersInfinite red manaInfinite storm countExile your library with the ability to play the exiled cards until end of turn
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Infinite commander castsInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite red manaInfinite creature sacrifice triggersInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite combat damageInfinite combat phasesInfinite mana creatures you control can produceInfinite Treasure tokensInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Infinite magecraft triggersInfinite red manaInfinite storm count
Infinite creature tokensInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite combat phasesInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
Group
Color
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