MetaMox
COMMANDER · DECK

scarecrow army

Bracket 3 · Upgraded
@Spendlove55 · 2026-04-08
Reaper King
DECK $
$381.12
MYTHIC
15
RARE
36
UNCOMMON
21
COMMON
28
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Creature

35 cards
NAMECOSTPRICE

Enchantment

15 cards

Artifact

8 cards

Sorcery

2 cards

Instant

4 cards

Land

29 cards
MONEY CARDS·46 CARDS·$291.03
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Creature

21 cards

Enchantment

10 cards

Artifact

7 cards

Instant

4 cards

Land

4 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • Reaper King + Overseer of the Damned + Conspiracy: locks the table
  • Reaper King + Overseer of the Damned + Maskwood Nexus: locks the table
  • Reaper King + Overseer of the Damned + Xenograft: locks the table
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
CURVE
001110221394125116+
COLOR
W: 22 pipsU: 16.5 pipsB: 18 pipsR: 15 pipsG: 22.5 pipsC: 159 pips
TYPES
Creature36
Elf4
Warrior4
Druid3
Vampire3
Wizard3
Citizen2
Demon2
Dragon2
Golem2
Noble2
Phyrexian2
Rogue2
Shapeshifter2
Angel1
Cat1
Devil1
Dryad1
Elder1
Elemental1
Glimmer1
Goblin1
Gorgon1
Horror1
Human1
Knight1
Lizard1
Merfolk1
Ogre1
Orc1
Plant1
Qu1
Scarecrow1
Serpent1
Sheep1
Soldier1
Sphinx1
Squirrel1
Zombie1
Outlaws2
Party9
Land35
Nonbasic24
Basic11
Gate12
Forest3
Island2
Mountain2
Plains2
Swamp2
Enchantment17
Aura3
Class1
Glimmer1
Gorgon1
Sheep1
Artifact11
Equipment4
Golem2
Scarecrow1
Instant4
Sorcery2
Legends15
Historic25
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · locks the tableDestroy all nontoken creatures opponents control whenever a creature enters the battlefield under your controlLock
Bracket 3 · locks the tableDestroy all nontoken creatures opponents control whenever a creature enters the battlefield under your controlLock
Bracket 3 · locks the tableDestroy all nontoken creatures opponents control whenever a creature enters the battlefield under your controlLock
Bracket 3 · locks the tableDestroy all nontoken creatures opponents control whenever a creature enters the battlefield under your controlLock
Group
Color
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