MetaMox
COMMANDER · DECK

Shiny, Stabby, Smelly and Super Smelly

Bracket 3 · Upgraded
@Whaleswag · 2024-04-15
Krenko, Mob Boss
DECK $
$390.44
MYTHIC
5
RARE
40
UNCOMMON
27
COMMON
48
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Creature

31 cards
NAMECOSTPRICE

Enchantment

9 cards

Artifact

9 cards

Sorcery

7 cards

Instant

9 cards

Land

14 cards
MAYBE1 CARD

Instant

1 cards
MONEY CARDS·54 CARDS·$296.89
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Creature

23 cards

Enchantment

7 cards

Artifact

7 cards

Sorcery

5 cards

Instant

5 cards

Land

7 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Krenko, Mob Boss + Skirk Prospector + Goblin Warchief: early arguably two-card combo, with no mana to spend
  • Krenko, Mob Boss + Skirk Prospector + Rising of the Day: early arguably two-card combo, with no mana to spend
  • Krenko, Mob Boss + Skirk Prospector + Goblin Chieftain: early arguably two-card combo, with no mana to spend
  • and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
00111242203644506+
COLOR
R: 70 pipsC: 93 pips
TYPES
Land34
Nonbasic13
Basic21
Mountain21
Desert2
Creature32
Goblin25
Warrior10
Rogue4
Devil2
Advisor1
Dog1
Glimmer1
God1
Human1
Lizard1
Mercenary1
Samurai1
Shaman1
Soldier1
Toy1
Outlaws5
Party14
Enchantment11
Aura1
Dog1
Glimmer1
God1
Artifact10
Equipment3
Toy1
Instant9
Sorcery7
Legends11
Historic18
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite storm countInfinite red manaInfinite creature tokens with hasteInfinite commander casts
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite storm countInfinite red manaInfinite creature tokens with hasteInfinite commander casts
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite commander castsInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite red manaInfinite creature sacrifice triggersInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite commander castsInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite red manaInfinite creature sacrifice triggersInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite storm countInfinite red manaInfinite creature tokens with hasteInfinite commander casts
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite storm countInfinite red manaInfinite creature tokens with hasteInfinite commander casts
Group
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