COMMANDER · DECK
Big Skies, Kaalia of the Vast
Bracket 4 · Optimized@Dragonkeep · 2024-06-06
BANNED: 2 CARDS
DECK $
$6,283.50
MYTHIC
52
RARE
176
UNCOMMON
35
COMMON
24
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
35 cardsEnchantment
9 cardsArtifact
10 cardsSorcery
3 cardsInstant
9 cardsLand
33 cardsSIDEBOARD46 CARDS
Creature
22 cardsEnchantment
3 cardsArtifact
5 cardsSorcery
5 cardsInstant
7 cardsLand
1 cardsMAYBE141 CARDS
Planeswalker
1 cardsCreature
39 cardsEnchantment
16 cardsArtifact
14 cardsSorcery
23 cardsInstant
16 cardsLand
32 cardsMONEY CARDS·191 CARDS·$4,996.02
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Creature
69 cardsEnchantment
21 cardsArtifact
22 cardsSorcery
19 cardsInstant
23 cardsLand
37 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Havoc Festival + Archfiend of Despair: early two-card combo, with no mana to spend
- Ancient Copper Dragon + Aggravated Assault: early two-card combo, with no mana to spend
- 3 game changers — Brackets 1 and 2 allow none
- Scourge of the Throne + Helm of the Host: early arguably two-card combo, with no mana to spend
- and 12 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 15
- Havoc Festival + Archfiend of Despair — Bracket 4, early two-card combo, with no mana to spend
- Ancient Copper Dragon + Aggravated Assault — Bracket 4, early two-card combo, with no mana to spend
- Scourge of the Throne + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Aurelia, the Warleader + Sword of Hearth and Home — Bracket 3, early arguably two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Gisela, Blade of Goldnight + Heartless Hidetsugu — Bracket 3, early arguably two-card combo, with no mana to spend
- Heartless Hidetsugu + Archfiend of Despair — Bracket 3, early arguably two-card combo, with no mana to spend
- Dragon Tempest + Ancient Gold Dragon — Bracket 3, early arguably two-card combo, with no mana to spend
- Heartless Hidetsugu + Twinflame Tyrant — Bracket 3, early arguably two-card combo, with no mana to spend
- Vito, Thorn of the Dusk Rose + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Cavern-Hoard Dragon + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of Feast and Famine + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Fraying Omnipotence + Archfiend of Despair — Bracket 2, arguably two-card combo, for six mana or less
- Bloodletter of Aclazotz + Fraying Omnipotence — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Creature36
Dragon11
Angel10
Demon9
Human5
Cleric4
Elder4
Horror1
Kor1
Phyrexian1
Saga1
Soldier1
Warrior1
Party5
Land33
Nonbasic31
Basic2
Plains4
Swamp4
Mountain3
Artifact11
Equipment3
Human1
Soldier1
Enchantment10
Aura1
Curse1
Dragon1
Saga1
Instant9
Sorcery3
Legends12
Historic23
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage
Bracket 2 · arguably two-card combo, for six mana or lessEach opponent loses the gameInfinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all playersNear-infinite lifeloss
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite lifeloss
Bracket 2 · arguably two-card combo, for six mana or lessNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite self-discard triggersNear-infinite looting
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite combat damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature ETBInfinite creature LTBPut all basic lands from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageEach opponent with an even life total loses the game