COMMANDER · DECK
Kaalia of the Formerly Budget
Bracket 4 · Optimized@AmitySpells · 2024-07-30
DECK $
$4,210.18
MYTHIC
36
RARE
72
UNCOMMON
9
COMMON
21
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
28 cardsEnchantment
6 cardsArtifact
14 cardsSorcery
4 cardsInstant
10 cardsLand
27 cardsMAYBE38 CARDS
Creature
11 cardsEnchantment
2 cardsArtifact
4 cardsSorcery
6 cardsInstant
3 cardsLand
12 cardsMONEY CARDS·94 CARDS·$3,363.50
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Creature
30 cardsEnchantment
6 cardsArtifact
10 cardsSorcery
7 cardsInstant
11 cardsLand
30 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 7 game changers — Bracket 3 allows 3
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- Ancient Copper Dragon + Aggravated Assault: early two-card combo, with no mana to spend
- Dragon Tempest + Ancient Gold Dragon: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 7 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Ancient Copper Dragon + Aggravated Assault — Bracket 4, early two-card combo, with no mana to spend
- Dragon Tempest + Ancient Gold Dragon — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land37
Nonbasic24
Basic13
Plains13
Swamp11
Mountain10
Creature29
Angel10
Demon6
Dragon6
Human6
Cleric4
Elder4
Elemental1
Saga1
Samurai1
Soldier1
Vampire1
Warrior1
Party5
Artifact15
Equipment4
Human1
Infinity1
Soldier1
Stone1
Instant10
Enchantment7
Dragon1
Saga1
Sorcery4
Legends15
Historic29
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game