COMMANDER · DECK
Kaalia of the Vast 02
Bracket 4 · Optimized@RaikoWenli · 2026-03-04
DECK $
$1,430.47
MYTHIC
22
RARE
61
UNCOMMON
21
COMMON
20
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
32 cardsEnchantment
7 cardsArtifact
11 cardsSorcery
2 cardsInstant
14 cardsLand
26 cardsSIDEBOARD24 CARDS
Creature
6 cardsEnchantment
4 cardsArtifact
3 cardsSorcery
2 cardsInstant
9 cardsMONEY CARDS·89 CARDS·$1,137.18
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Creature
33 cardsEnchantment
8 cardsArtifact
9 cardsSorcery
4 cardsInstant
19 cardsLand
16 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- Mornsong Aria + Opposition Agent: locks the table
- Scourge of the Throne + Helm of the Host: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Mornsong Aria + Opposition Agent — Bracket 3, locks the table
- Scourge of the Throne + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature33
Demon10
Human8
Angel7
Dragon7
Cleric6
Elder3
Kor1
Rogue1
Samurai1
Soldier1
Vampire1
Outlaws1
Party7
Land33
Nonbasic23
Basic10
Mountain6
Plains6
Swamp6
Town1
Instant14
Artifact12
Equipment3
Human1
Soldier1
Enchantment7
Aura2
Sorcery2
Legends13
Historic24
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Bracket 3 · locks the tableExile a card of your choice from an opponent's library on each opponent's turn and you may cast that cardLockPlayers can't draw cardsPlayers can't gain life
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game