COMMANDER · DECK
Schwing Kaalia, Schwiiiing
Bracket 4 · Optimized@zephyrdecks · 2025-09-25
DECK $
$828.33
MYTHIC
28
RARE
74
UNCOMMON
24
COMMON
22
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
29 cardsEnchantment
5 cardsArtifact
14 cardsSorcery
5 cardsInstant
10 cardsLand
27 cardsSIDEBOARD14 CARDS
Creature
4 cardsArtifact
2 cardsLand
8 cardsMAYBE34 CARDS
Creature
14 cardsEnchantment
2 cardsArtifact
7 cardsSorcery
5 cardsInstant
3 cardsLand
3 cardsMONEY CARDS·93 CARDS·$630.14
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Creature
36 cardsEnchantment
7 cardsArtifact
17 cardsSorcery
8 cardsInstant
9 cardsLand
16 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- Scourge of the Throne + Helm of the Host: early arguably two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Scourge of the Throne + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic24
Basic12
Mountain6
Swamp6
Plains4
Cave1
Creature30
Angel13
Demon8
Cleric4
Human4
Dragon3
Soldier2
Berserker1
Elder1
Kor1
Minotaur1
Spirit1
Warrior1
Party5
Artifact16
Equipment3
Angel2
Instant10
Lesson1
Enchantment6
Sorcery5
Legends16
Historic30
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game