COMMANDER · DECK
Kaalia, High power combo
Bracket 4 · Optimized@ADR14N · 2024-10-27
DECK $
$4,824.95
MYTHIC
18
RARE
64
UNCOMMON
11
COMMON
11
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
20 cardsEnchantment
6 cardsArtifact
11 cardsSorcery
11 cardsInstant
21 cardsLand
30 cardsSIDEBOARD4 CARDS
Artifact
1 cardsSorcery
1 cardsInstant
2 cardsMONEY CARDS·90 CARDS·$3,856.73
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Creature
19 cardsEnchantment
6 cardsArtifact
10 cardsSorcery
10 cardsInstant
19 cardsLand
26 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 17 game changers — Bracket 3 allows 3
- Dragon Tempest + Ancient Gold Dragon: early arguably two-card combo, with no mana to spend
- Dualcaster Mage + Saw in Half: early arguably two-card combo, for four mana or less
- Dualcaster Mage + Twinflame: arguably two-card combo, for six mana or less
GAME CHANGERS · 17 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Dragon Tempest + Ancient Gold Dragon — Bracket 3, early arguably two-card combo, with no mana to spend
- Dualcaster Mage + Saw in Half — Bracket 3, early arguably two-card combo, for four mana or less
- Dualcaster Mage + Twinflame — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land30
Nonbasic27
Basic3
Swamp5
Mountain4
Plains4
Instant22
Human1
Shaman1
Creature21
Human9
Cleric4
Dragon3
Demon2
Elder2
Halfling2
Rogue2
Soldier2
Wizard2
Advisor1
Ape1
Archer1
Dwarf1
Goblin1
Monkey1
Orc1
Pirate1
Ranger1
Rebel1
Shaman1
Sorcerer1
Spirit1
Outlaws3
Party8
Artifact12
Human1
Soldier1
Sorcery11
Enchantment6
Aura1
Legends7
Historic19
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Infinite self-millNear-infinite storm count
Infinite self-millNear-infinite storm countNear-infinite mana among colors of legendary creatures and planeswalkers you control
ADDITIONAL REQUIREMENTS
Artifact Castable for that survives
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature tokens with hasteInfinite magecraft triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite creature tokensInfinite creature ETBInfinite magecraft triggersInfinite creature LTBInfinite death triggers