COMMANDER · DECK
kaalia but poor
Bracket 4 · Optimized@genTheMexican · 2026-05-06
DECK $
$296.39
MYTHIC
20
RARE
41
UNCOMMON
30
COMMON
56
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
32 cardsEnchantment
4 cardsArtifact
7 cardsSorcery
9 cardsInstant
12 cardsLand
14 cardsSIDEBOARD11 CARDS
Sorcery
2 cardsInstant
8 cardsLand
1 cardsMAYBE37 CARDS
Creature
14 cardsEnchantment
2 cardsArtifact
7 cardsSorcery
3 cardsInstant
8 cardsLand
3 cardsMONEY CARDS·55 CARDS·$213.30
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Creature
31 cardsEnchantment
3 cardsArtifact
8 cardsSorcery
2 cardsInstant
8 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- Scourge of the Throne + Helm of the Host: early arguably two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Scourge of the Throne + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic11
Basic24
Plains9
Mountain8
Swamp7
Creature33
Angel15
Demon10
Dragon4
Human2
Berserker1
Cleric1
Crab1
Samurai1
Wall1
Wizard1
Party2
Instant12
Sorcery9
Artifact8
Equipment1
Wall1
Enchantment5
Aura2
Legends16
Historic23
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game