COMMANDER · DECK
To the Skies!
Bracket 4 · Optimized@Caszra · 2023-06-06
BANNED: 1 CARD
DECK $
$2,861.12
MYTHIC
40
RARE
70
UNCOMMON
14
COMMON
10
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
27 cardsEnchantment
4 cardsArtifact
11 cardsSorcery
4 cardsInstant
19 cardsLand
34 cardsSIDEBOARD6 CARDS
Creature
1 cardsMAYBE28 CARDS
Creature
8 cardsEnchantment
3 cardsArtifact
3 cardsSorcery
3 cardsInstant
2 cardsLand
9 cardsMONEY CARDS·101 CARDS·$1,952.92
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Creature
35 cardsEnchantment
5 cardsArtifact
9 cardsSorcery
5 cardsInstant
18 cardsLand
29 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- Aurelia, the Warleader + Sword of Hearth and Home: early arguably two-card combo, with no mana to spend
- Dragon Tempest + Ancient Gold Dragon: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Aurelia, the Warleader + Sword of Hearth and Home — Bracket 3, early arguably two-card combo, with no mana to spend
- Dragon Tempest + Ancient Gold Dragon — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land34
Nonbasic32
Basic2
Mountain3
Plains3
Swamp2
Creature28
Demon9
Dragon7
Angel6
Human5
Cleric4
Elder4
Soldier2
Kor1
Phyrexian1
Skeleton1
Vampire1
Party4
Instant19
Artifact12
Equipment1
Human1
Soldier1
Enchantment4
Aura1
Sorcery4
Legends16
Historic26
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature ETBInfinite creature LTBPut all basic lands from your library onto the battlefield