MetaMox
COMMANDER · DECK

Kaalia and Combat Phases

Bracket 4 · Optimized
@IslandMTG · 2026-04-19
Kaalia of the Vast
DECK $
$3,060.88
MYTHIC
27
RARE
47
UNCOMMON
6
COMMON
20
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

33 cards
NAMECOSTPRICE

Enchantment

9 cards

Artifact

10 cards

Sorcery

3 cards

Instant

8 cards

Land

21 cards
MONEY CARDS·69 CARDS·$2,442.40
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Creature

29 cards
NAMECOSTPRICE

Enchantment

9 cards

Artifact

8 cards

Sorcery

2 cards

Instant

7 cards

Land

14 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 7 game changers — Bracket 3 allows 3
  • Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
  • Breath of Fury + Helm of the Host: early arguably two-card combo, with no mana to spend
  • Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
  • one extra-turn card — fine from Bracket 2 up
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 3
CURVE
30715293124105176+
COLOR
W: 43 pipsB: 30 pipsR: 37 pipsC: 146 pips
TYPES
Land36
Nonbasic18
Basic18
Mountain11
Plains11
Swamp10
Creature34
Angel11
Demon11
Dragon9
Elder4
Cleric3
Human3
Vampire3
Spirit2
God1
Knight1
Soldier1
Party3
Artifact12
Equipment2
Angel1
Book1
Human1
Soldier1
Enchantment10
Aura1
God1
Instant8
Sorcery3
Legends23
Historic30
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Group
Color
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