COMMANDER · DECK
EDH Kaalia
Bracket 4 · Optimized@Lolodu62 · 2024-08-11
DECK $
$2,019.67
MYTHIC
29
RARE
55
UNCOMMON
12
COMMON
14
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
33 cardsEnchantment
10 cardsArtifact
9 cardsSorcery
3 cardsInstant
7 cardsLand
29 cardsMAYBE10 CARDS
Creature
3 cardsEnchantment
1 cardsSorcery
2 cardsInstant
1 cardsLand
3 cardsMONEY CARDS·86 CARDS·$1,613.91
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Creature
36 cardsEnchantment
11 cardsArtifact
3 cardsSorcery
4 cardsInstant
6 cardsLand
26 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- Ancient Copper Dragon + Aggravated Assault: early two-card combo, with no mana to spend
- Dragon Tempest + Ancient Gold Dragon: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Ancient Copper Dragon + Aggravated Assault — Bracket 4, early two-card combo, with no mana to spend
- Dragon Tempest + Ancient Gold Dragon — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land37
Nonbasic26
Basic11
Plains7
Swamp7
Mountain6
Creature34
Demon11
Angel9
Dragon9
Human5
Cleric4
Elder4
Saga1
Soldier1
Vampire1
Party4
Enchantment11
Aura1
Dragon1
Faerie1
Saga1
Artifact10
Equipment2
Human1
Soldier1
Instant7
Sorcery3
Legends14
Historic25
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game