COMMANDER · DECK
Kaalia will not be confined to any zone!
Bracket 4 · Optimized@catpiss_neverclean · 2026-04-23
DECK $
$1,054.37
MYTHIC
19
RARE
67
UNCOMMON
24
COMMON
15
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
25 cardsEnchantment
8 cardsArtifact
15 cardsSorcery
5 cardsInstant
9 cardsLand
30 cardsSIDEBOARD12 CARDS
Creature
6 cardsSorcery
2 cardsInstant
2 cardsLand
2 cardsMAYBE13 CARDS
Creature
12 cardsSorcery
1 cardsMONEY CARDS·81 CARDS·$828.99
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Creature
34 cardsEnchantment
7 cardsArtifact
8 cardsSorcery
5 cardsInstant
8 cardsLand
19 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- Scourge of the Throne + Helm of the Host: early arguably two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Scourge of the Throne + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land37
Nonbasic27
Basic10
Mountain9
Plains7
Swamp5
Creature26
Angel10
Demon6
Human5
Cleric4
Dragon4
Soldier2
Elder1
Kor1
Samurai1
Spirit1
Vampire1
Wizard1
Party5
Artifact17
Equipment3
Dragon1
Human1
Soldier1
Enchantment9
Aura1
Instant9
Sorcery5
Legends14
Historic29
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game