COMMANDER · DECK
1st Ed KotV
Bracket 4 · Optimized@Meccha_suge · 2026-05-05
DECK $
$1,102.15
MYTHIC
29
RARE
53
UNCOMMON
26
COMMON
19
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
29 cardsEnchantment
6 cardsArtifact
11 cardsSorcery
6 cardsInstant
12 cardsLand
23 cardsMAYBE27 CARDS
Creature
9 cardsEnchantment
5 cardsArtifact
7 cardsSorcery
1 cardsInstant
4 cardsLand
1 cardsMONEY CARDS·82 CARDS·$869.31
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Creature
36 cardsEnchantment
10 cardsArtifact
14 cardsSorcery
6 cardsInstant
7 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- 3 game changers — Brackets 1 and 2 allow none
- Scourge of the Throne + Helm of the Host: early arguably two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Scourge of the Throne + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic20
Basic15
Mountain7
Plains7
Swamp7
Creature30
Angel13
Demon9
Dragon5
Human3
Cleric2
Elder2
Horror2
Soldier1
Vampire1
Party2
Artifact13
Equipment6
Angel1
Human1
Soldier1
Instant12
Enchantment6
Sorcery6
Legends18
Historic31
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game