MetaMox
COMMANDER · DECK

Kaalia with the Nice Vast B1.5

Bracket 4 · Optimized
@Syines · 2026-02-15
Kaalia of the Vast
DECK $
$1,617.40
MYTHIC
30
RARE
90
UNCOMMON
41
COMMON
32
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

30 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

7 cards

Sorcery

8 cards

Instant

10 cards

Land

34 cards
NAMECOSTPRICE
MAYBE94 CARDS

Creature

38 cards
NAMECOSTPRICE

Enchantment

6 cards

Artifact

8 cards

Sorcery

6 cards

Instant

10 cards

Land

26 cards
MONEY CARDS·110 CARDS·$1,267.12
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Creature

42 cards
NAMECOSTPRICE

Enchantment

11 cards

Artifact

7 cards

Sorcery

8 cards

Instant

12 cards

Land

30 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
  • Ancient Copper Dragon + Aggravated Assault: early two-card combo, with no mana to spend
  • Scourge of the Throne + Helm of the Host: early arguably two-card combo, with no mana to spend
  • and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
CURVE
001311121535475106+
COLOR
W: 32 pipsB: 37 pipsR: 23 pipsC: 111 pips
TYPES
Land38
Nonbasic30
Basic8
Mountain7
Plains7
Swamp6
Djinn1
Monk1
Creature31
Angel9
Demon8
Dragon8
Cleric5
Human4
Berserker2
Detective2
Spirit2
Dinosaur1
Djinn1
Kor1
Monk1
Noble1
Rogue1
Samurai1
Soldier1
Warrior1
Outlaws1
Party6
Instant13
Sorcery9
Artifact8
Equipment2
Angel1
Enchantment7
Aura2
Legends9
Historic17
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite damageOpponents discard their handsInfinite mana lands you control can produceInfinite untap of lands you control
Infinite colored manaInfinite combat phasesInfinite creature tokens with hasteInfinite ETBInfinite mana creatures you control can produceInfinite Treasure tokensInfinite untap of creatures you control
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite Blood tokens
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
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