MetaMox
COMMANDER · DECK

Might of the Skies

Bracket 4 · Optimized
@Angel · 2021-12-29
Kaalia of the Vast
DECK $
$3,380.47
MYTHIC
44
RARE
106
UNCOMMON
11
COMMON
11
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

32 cards
NAMECOSTPRICE

Enchantment

6 cards

Artifact

9 cards

Sorcery

6 cards

Instant

9 cards

Land

34 cards
NAMECOSTPRICE
MAYBE73 CARDS

Planeswalker

1 cards

Creature

28 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

12 cards

Sorcery

8 cards

Instant

10 cards

Land

9 cards
MONEY CARDS·131 CARDS·$2,703.71
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Creature

47 cards
NAMECOSTPRICE

Enchantment

9 cards

Artifact

11 cards

Sorcery

12 cards

Instant

17 cards

Land

35 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 7 game changers — Bracket 3 allows 3
  • Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
  • Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
  • Dragon Tempest + Ancient Gold Dragon: early arguably two-card combo, with no mana to spend
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
CURVE
0081132839455196+
COLOR
W: 39 pipsB: 34 pipsR: 26 pipsC: 158 pips
TYPES
Land37
Nonbasic31
Basic6
Mountain5
Plains5
Swamp5
Saga1
Urza's1
Creature33
Dragon10
Demon9
Angel7
Human5
Cleric4
Elder3
Horror2
Artificer1
Knight1
Kor1
Saga1
Soldier1
Spirit1
Vampire1
Wizard1
Party5
Artifact10
Equipment2
Human1
Soldier1
Instant10
Enchantment8
Saga2
Dragon1
Urza's1
Sorcery6
Legends18
Historic29
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Group
Color
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