COMMANDER · DECK
Might of the Skies
Bracket 4 · Optimized@Angel · 2021-12-29
DECK $
$3,380.47
MYTHIC
44
RARE
106
UNCOMMON
11
COMMON
11
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
32 cardsEnchantment
6 cardsArtifact
9 cardsSorcery
6 cardsInstant
9 cardsLand
34 cardsMAYBE73 CARDS
Planeswalker
1 cardsCreature
28 cardsEnchantment
5 cardsArtifact
12 cardsSorcery
8 cardsInstant
10 cardsLand
9 cardsMONEY CARDS·131 CARDS·$2,703.71
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Creature
47 cardsEnchantment
9 cardsArtifact
11 cardsSorcery
12 cardsInstant
17 cardsLand
35 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 7 game changers — Bracket 3 allows 3
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
- Dragon Tempest + Ancient Gold Dragon: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 7 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Dragon Tempest + Ancient Gold Dragon — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land37
Nonbasic31
Basic6
Mountain5
Plains5
Swamp5
Saga1
Urza's1
Creature33
Dragon10
Demon9
Angel7
Human5
Cleric4
Elder3
Horror2
Artificer1
Knight1
Kor1
Saga1
Soldier1
Spirit1
Vampire1
Wizard1
Party5
Artifact10
Equipment2
Human1
Soldier1
Instant10
Enchantment8
Saga2
Dragon1
Urza's1
Sorcery6
Legends18
Historic29
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game