COMMANDER · DECK
Angels, Demons and Dragons (PL 9.22)
Bracket 4 · Optimized@Ebbis · 2026-04-24
103 CARDS (LIMIT 100)
DECK $
$1,265.51
MYTHIC
22
RARE
49
UNCOMMON
16
COMMON
20
COMMAND1 CARD
Creature
1 cardsMAIN102 CARDS
Planeswalker
1 cardsCreature
26 cardsEnchantment
8 cardsArtifact
11 cardsSorcery
7 cardsInstant
13 cardsLand
25 cardsSIDEBOARD4 CARDS
Creature
2 cardsInstant
2 cardsMONEY CARDS·76 CARDS·$1,004.30
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Planeswalker
1 cardsCreature
24 cardsEnchantment
8 cardsArtifact
6 cardsSorcery
6 cardsInstant
13 cardsLand
18 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- Ancient Copper Dragon + Aggravated Assault: early two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Ancient Copper Dragon + Aggravated Assault — Bracket 4, early two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic22
Basic14
Plains8
Swamp8
Mountain7
Town1
Creature27
Dragon7
Human7
Angel6
Cleric5
Demon5
Soldier2
Elder1
Goblin1
Kor1
Saga1
Samurai1
Scout1
Sorcerer1
Party5
Instant13
Artifact12
Equipment3
Human1
Soldier1
Enchantment9
Aura1
Dragon1
Saga1
Sorcery7
Planeswalker1
Dihada1
Legends14
Historic26
LAND PROBABILITY
36 LANDS · 102 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.9%
TURN 665.5%
TURN 781.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game