MetaMox
COMMANDER · DECK

Demons, Dragons, & Angels Oh my!

Bracket 4 · Optimized
@LordBlackrose · 2026-03-23
Kaalia of the Vast
DECK $
$2,482.88
MYTHIC
31
RARE
47
UNCOMMON
12
COMMON
10
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

30 cards
NAMECOSTPRICE

Enchantment

3 cards

Artifact

12 cards

Sorcery

6 cards

Instant

13 cards

Land

35 cards
NAMECOSTPRICE
SIDEBOARD1 CARD

Creature

1 cards
MONEY CARDS·84 CARDS·$1,982.44
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Creature

29 cards
NAMECOSTPRICE

Enchantment

3 cards

Artifact

8 cards

Sorcery

6 cards

Instant

11 cards

Land

27 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 2 extra-turn cards — chaining turns is Bracket 4
  • Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
  • Ancient Copper Dragon + Aggravated Assault: early two-card combo, with no mana to spend
  • 3 game changers — Brackets 1 and 2 allow none
  • Scourge of the Throne + Helm of the Host: early arguably two-card combo, with no mana to spend
  • and 2 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
COMBOS · 5
CURVE
10611121136475226+
COLOR
W: 35 pipsB: 36 pipsR: 33 pipsC: 168 pips
TYPES
Land35
Nonbasic35
Plains6
Mountain4
Swamp3
Creature31
Angel12
Dragon9
Demon8
Elder4
Cleric3
Horror2
Human2
Knight1
Phyrexian1
Vampire1
Party3
Instant16
Arcane1
Artifact13
Equipment4
Angel1
Book1
Sorcery9
Enchantment3
Legends19
Historic30
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite combat damage to one opponent
Group
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